#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/Particle/CDecal.hpp" #include namespace urde { class CStateManager; class CDecalManager { struct SDecal { std::optional x0_decal; TAreaId x70_areaId; s8 x74_index; bool x75_24_notIce : 1; SDecal(const std::optional& decal, TAreaId aid, s8 idx, bool notIce) : x0_decal(decal), x70_areaId(aid), x74_index(idx) { x75_24_notIce = notIce; } }; static bool m_PoolInitialized; static s32 m_FreeIndex; static float m_DeltaTimeSinceLastDecalCreation; static s32 m_LastDecalCreatedIndex; static CAssetId m_LastDecalCreatedAssetId; static rstl::reserved_vector m_DecalPool; static rstl::reserved_vector m_ActiveIndexList; static rstl::reserved_vector::iterator RemoveFromActiveList(rstl::reserved_vector::iterator it, s32 idx); public: static void Initialize(); static void Reinitialize(); static void Shutdown(); static void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr); static void Update(float dt, CStateManager& mgr); static void AddDecal(const TToken& decal, const zeus::CTransform& xf, bool notIce, CStateManager& mgr); }; } // namespace urde