#include "CScriptActor.hpp" namespace urde { CScriptActor::CScriptActor(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, const CModelData& mData, const zeus::CAABox& aabb, float a, float, const CMaterialList& matList, const CHealthInfo&, const CDamageVulnerability&, const CActorParameters& actParms, bool, bool active, u32, float, bool, bool, bool, bool) : CPhysicsActor(uid, active, name, info, xf, mData, matList, aabb, SMoverData(a), actParms, 0.3f, 0.1f) { } }