#include "CScriptGrapplePoint.hpp" #include "Character/CModelData.hpp" #include "Collision/CMaterialList.hpp" #include "CActorParameters.hpp" namespace urde { CScriptGrapplePoint::CScriptGrapplePoint(TUniqueId uid, const std::string &name, const CEntityInfo& info, const zeus::CTransform &transform, bool active, const CGrappleParameters ¶ms) : CActor(uid, active, name, info, transform, CModelData::CModelDataNull(), CMaterialList(41), CActorParameters::None(), kInvalidUniqueId), xe8_({x40_unknown - 0.5f, x50_unknown - 0.5f, x60_unknown - 0.5f}, {x40_unknown + 0.5f, x50_unknown + 0.5f, x60_unknown + 0.5f}), x100_parameters(params) { } }