#include "CLight.hpp" namespace urde { CLight CLight::BuildDirectional(const zeus::CVector3f& dir, const zeus::CColor& color) { return {}; } CLight CLight::BuildSpot(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float angle) { return {}; } CLight CLight::BuildCustom(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CColor& color, float constAtt, float linearAtt, float quadAtt, float intensity, float, float) { return {}; } }