#pragma once #include #include namespace urde { class CGameOptionsTouchBar { public: enum class EAction { None, Back, Advance, ValueChange }; virtual ~CGameOptionsTouchBar() = default; virtual EAction PopAction(); virtual void GetSelection(int& left, int& right, int& value); virtual void SetSelection(int left, int right, int value); }; std::unique_ptr NewGameOptionsTouchBar(); }