#include "CWeaponMgr.hpp" namespace urde { void CWeaponMgr::Add(TUniqueId uid, EWeaponType type) { x0_weapons.insert(std::make_pair(uid, rstl::reserved_vector())); x0_weapons[uid].resize(10); ++x0_weapons[uid][u32(type)]; } void CWeaponMgr::Remove(TUniqueId uid) { s32 totalActive = 0; for (u32 i = 0; i < 10; ++i) totalActive += x0_weapons[uid][i]; if (totalActive == 0) x0_weapons.erase(uid); } void CWeaponMgr::IncrCount(TUniqueId uid, EWeaponType type) { if (GetIndex(uid) < 0) Add(uid, type); else x0_weapons[uid][u32(type)]++; } void CWeaponMgr::DecrCount(TUniqueId uid, EWeaponType type) { if (GetIndex(uid) < 0) return; x0_weapons[uid][u32(type)]--; if (x0_weapons[uid][u32(type)] <= 0) Remove(uid); } s32 CWeaponMgr::GetNumActive(TUniqueId uid, EWeaponType type) const { if (GetIndex(uid) < 0) return 0; return x0_weapons.at(uid)[u32(type)]; } s32 CWeaponMgr::GetIndex(TUniqueId uid) const { if (x0_weapons.find(uid) == x0_weapons.end()) return -1; return s32(std::distance(x0_weapons.begin(), x0_weapons.find(uid))); } }