#pragma once #include "WeaponCommon.hpp" namespace urde { class CWeaponMode { EWeaponType x0_weaponType = EWeaponType::None; bool x4_24_charged : 1; bool x4_25_comboed : 1; bool x4_26_instantKill : 1; public: CWeaponMode() { x4_24_charged = false; x4_25_comboed = false; x4_26_instantKill = false; } CWeaponMode(EWeaponType, bool charged = false, bool comboed = false, bool instaKill = false); EWeaponType GetType() const { return x0_weaponType; } bool IsCharged() const { return x4_24_charged; } bool IsComboed() const { return x4_25_comboed; } bool IsInstantKill() const { return x4_26_instantKill; } static CWeaponMode Invalid(); static CWeaponMode Phazon(); static CWeaponMode Plasma(); static CWeaponMode Wave(); static CWeaponMode BoostBall(); static CWeaponMode Ice(); static CWeaponMode Power(); static CWeaponMode Bomb(); static CWeaponMode PowerBomb(); }; }