#include "hecl/Backend/GLSL.hpp" #include "hecl/Runtime.hpp" #include "athena/MemoryReader.hpp" #include "athena/MemoryWriter.hpp" #include "boo/graphicsdev/GLSLMacros.hpp" static logvisor::Module Log("hecl::Backend::GLSL"); namespace hecl::Backend { std::string GLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const { switch (src) { case TexGenSrc::Position: return "objPos.xy"; case TexGenSrc::Normal: return "objNorm.xy"; case TexGenSrc::UV: return hecl::Format("uvIn[%u]", uvIdx); default: break; } return std::string(); } std::string GLSL::EmitTexGenSource4(TexGenSrc src, int uvIdx) const { switch (src) { case TexGenSrc::Position: return "vec4(objPos.xyz, 1.0)"; case TexGenSrc::Normal: return "vec4(objNorm.xyz, 1.0)"; case TexGenSrc::UV: return hecl::Format("vec4(uvIn[%u], 0.0, 1.0)", uvIdx); default: break; } return std::string(); } std::string GLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const { std::string retval = "layout(location=0) in vec3 posIn;\n" "layout(location=1) in vec3 normIn;\n"; unsigned idx = 2; if (col) { retval += hecl::Format("layout(location=%u) in vec4 colIn[%u];\n", idx, col); idx += col; } if (uv) { retval += hecl::Format("layout(location=%u) in vec2 uvIn[%u];\n", idx, uv); idx += uv; } if (w) { retval += hecl::Format("layout(location=%u) in vec4 weightIn[%u];\n", idx, w); } return retval; } std::string GLSL::GenerateVertToFragStruct(size_t extTexCount, bool reflectionCoords) const { std::string retval = "struct VertToFrag\n" "{\n" " vec4 mvPos;\n" " vec4 mvNorm;\n"; if (m_tcgs.size()) retval += hecl::Format(" vec2 tcgs[%u];\n", unsigned(m_tcgs.size())); if (extTexCount) retval += hecl::Format(" vec2 extTcgs[%u];\n", unsigned(extTexCount)); if (reflectionCoords) retval += " vec2 reflectTcgs[2];\n" " float reflectAlpha;\n"; return retval + "};\n"; } std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const { std::string retval; if (skinSlots == 0) { retval = "UBINDING0 uniform HECLVertUniform\n" "{\n" " mat4 mv;\n" " mat4 mvInv;\n" " mat4 proj;\n" "};\n"; } else { retval = hecl::Format( "UBINDING0 uniform HECLVertUniform\n" "{\n" " mat4 objs[%u];\n" " mat4 objsInv[%u];\n" " mat4 mv;\n" " mat4 mvInv;\n" " mat4 proj;\n" "};\n", skinSlots, skinSlots); } retval += "struct HECLTCGMatrix\n" "{\n" " mat4 mtx;\n" " mat4 postMtx;\n" "};\n" "UBINDING1 uniform HECLTexMtxUniform\n" "{\n" " HECLTCGMatrix texMtxs[8];\n" "};\n"; if (reflectionCoords) retval += "UBINDING3 uniform HECLReflectMtx\n" "{\n" " mat4 indMtx;\n" " mat4 reflectMtx;\n" " float reflectAlpha;\n" "};\n" "\n"; return retval; } std::string GLSL::GenerateAlphaTest() const { return " if (colorOut.a < 0.01)\n" " {\n" " discard;\n" " }\n"; } std::string GLSL::GenerateReflectionExpr(ReflectionType type) const { switch (type) { case ReflectionType::None: default: return "vec3(0.0, 0.0, 0.0)"; case ReflectionType::Simple: return "texture(reflectionTex, vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha"; case ReflectionType::Indirect: return "texture(reflectionTex, (texture(reflectionIndTex, vtf.reflectTcgs[0]).rg - " "vec2(0.5, 0.5)) * vec2(0.5, 0.5) + vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha"; } } void GLSL::reset(const IR& ir, Diagnostics& diag) { /* Common programmable interpretation */ ProgrammableCommon::reset(ir, diag, "GLSL"); } std::string GLSL::makeVert(unsigned col, unsigned uv, unsigned w, unsigned s, size_t extTexCount, const TextureInfo* extTexs, ReflectionType reflectionType) const { extTexCount = std::min(int(extTexCount), BOO_GLSL_MAX_TEXTURE_COUNT - int(m_tcgs.size())); std::string retval = GenerateVertInStruct(col, uv, w) + "\n" + GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + "\n" + GenerateVertUniformStruct(s, reflectionType != ReflectionType::None) + "SBINDING(0) out VertToFrag vtf;\n\n" "void main()\n{\n"; if (s) { /* skinned */ retval += " vec4 objPos = vec4(0.0,0.0,0.0,0.0);\n" " vec4 objNorm = vec4(0.0,0.0,0.0,0.0);\n"; for (size_t i = 0; i < s; ++i) retval += hecl::Format(" objPos += (objs[%" PRISize "] * vec4(posIn, 1.0)) * weightIn[%" PRISize "][%" PRISize "];\n" " objNorm += (objsInv[%" PRISize "] * vec4(normIn, 1.0)) * weightIn[%" PRISize "][%" PRISize "];\n", i, i / 4, i % 4, i, i / 4, i % 4); retval += " objPos[3] = 1.0;\n" " objNorm = vec4(normalize(objNorm.xyz), 0.0);\n" " vtf.mvPos = mv * objPos;\n" " vtf.mvNorm = vec4(normalize((mvInv * objNorm).xyz), 0.0);\n" " gl_Position = proj * vtf.mvPos;\n"; } else { /* non-skinned */ retval += " vec4 objPos = vec4(posIn, 1.0);\n" " vec4 objNorm = vec4(normIn, 0.0);\n" " vtf.mvPos = mv * objPos;\n" " vtf.mvNorm = mvInv * objNorm;\n" " gl_Position = proj * vtf.mvPos;\n"; } retval += " vec4 tmpProj;\n"; int tcgIdx = 0; for (const TexCoordGen& tcg : m_tcgs) { if (tcg.m_mtx < 0) retval += hecl::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx, EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str()); else retval += hecl::Format( " tmpProj = texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0);\n" " vtf.tcgs[%u] = (tmpProj / tmpProj.w).xy;\n", tcg.m_mtx, tcg.m_norm ? "normalize" : "", tcg.m_mtx, EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str(), tcgIdx); ++tcgIdx; } for (int i = 0; i < extTexCount; ++i) { const TextureInfo& extTex = extTexs[i]; if (extTex.mtxIdx < 0) retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", i, EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str()); else retval += hecl::Format( " tmpProj = texMtxs[%u].postMtx * vec4(%s((texMtxs[%u].mtx * %s).xyz), 1.0);\n" " vtf.extTcgs[%u] = (tmpProj / tmpProj.w).xy;\n", extTex.mtxIdx, extTex.normalize ? "normalize" : "", extTex.mtxIdx, EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str(), i); } if (reflectionType != ReflectionType::None) retval += " vtf.reflectTcgs[0] = normalize((indMtx * vec4(posIn, 1.0)).xz) * vec2(0.5, 0.5) + vec2(0.5, 0.5);\n" " vtf.reflectTcgs[1] = (reflectMtx * vec4(posIn, 1.0)).xy;\n" " vtf.reflectAlpha = reflectAlpha;\n"; return retval + "}\n"; } std::string GLSL::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest, ReflectionType reflectionType, BlendFactor srcFactor, BlendFactor dstFactor, const Function& lighting) const { std::string lightingSrc; if (!lighting.m_source.empty()) lightingSrc = lighting.m_source; else lightingSrc = "const vec4 colorReg0 = vec4(1.0);\n" "const vec4 colorReg1 = vec4(1.0);\n" "const vec4 colorReg2 = vec4(1.0);\n" "const vec4 mulColor = vec4(1.0);\n" "\n"; std::string texMapDecl; for (unsigned i = 0; i < m_texMapEnd; ++i) texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i); if (reflectionType == ReflectionType::Indirect) texMapDecl += hecl::Format( "TBINDING%u uniform sampler2D reflectionIndTex;\n" "TBINDING%u uniform sampler2D reflectionTex;\n", m_texMapEnd, m_texMapEnd + 1); else if (reflectionType == ReflectionType::Simple) texMapDecl += hecl::Format("TBINDING%u uniform sampler2D reflectionTex;\n", m_texMapEnd); std::string retval = std::string("#extension GL_ARB_shader_image_load_store: enable\n") + "#define BLEND_SRC_" + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" + "#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" + GenerateVertToFragStruct(0, reflectionType != ReflectionType::None) + (!alphaTest ? "#ifdef GL_ARB_shader_image_load_store\n" "layout(early_fragment_tests) in;\n" "#endif\n" : "") + "layout(location=0) out vec4 colorOut;\n" + texMapDecl + "SBINDING(0) in VertToFrag vtf;\n\n" + lightingSrc + "\n" + "void main()\n{\n"; if (m_lighting) { if (!lighting.m_entry.empty()) retval += hecl::Format(" vec4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz));\n", lighting.m_entry.data()); else retval += " vec4 lighting = vec4(1.0,1.0,1.0,1.0);\n"; } unsigned sampIdx = 0; for (const TexSampling& sampling : m_texSamplings) retval += hecl::Format(" vec4 sampling%u = texture(tex%u, vtf.tcgs[%u]);\n", sampIdx++, sampling.mapIdx, sampling.tcgIdx); std::string reflectionExpr = GenerateReflectionExpr(reflectionType); if (m_alphaExpr.size()) retval += " colorOut = vec4(" + m_colorExpr + " + " + reflectionExpr + ", " + m_alphaExpr + ") * mulColor;\n"; else retval += " colorOut = vec4(" + m_colorExpr + " + " + reflectionExpr + ", 1.0) * mulColor;\n"; return retval + (alphaTest ? GenerateAlphaTest() : "") + "}\n"; } std::string GLSL::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest, ReflectionType reflectionType, BlendFactor srcFactor, BlendFactor dstFactor, const Function& lighting, const Function& post, size_t extTexCount, const TextureInfo* extTexs) const { std::string lightingSrc; if (!lighting.m_source.empty()) lightingSrc = lighting.m_source; else lightingSrc = "const vec4 colorReg0 = vec4(1.0);\n" "const vec4 colorReg1 = vec4(1.0);\n" "const vec4 colorReg2 = vec4(1.0);\n" "const vec4 mulColor = vec4(1.0);\n" "\n"; std::string postSrc; if (!post.m_source.empty()) postSrc = post.m_source; std::string postEntry; if (!post.m_entry.empty()) postEntry = post.m_entry; std::string texMapDecl; for (unsigned i = 0; i < m_texMapEnd; ++i) texMapDecl += hecl::Format("TBINDING%u uniform sampler2D tex%u;\n", i, i); if (reflectionType == ReflectionType::Indirect) texMapDecl += hecl::Format( "TBINDING%u uniform sampler2D reflectionIndTex;\n" "TBINDING%u uniform sampler2D reflectionTex;\n", m_texMapEnd, m_texMapEnd + 1); else if (reflectionType == ReflectionType::Simple) texMapDecl += hecl::Format("TBINDING%u uniform sampler2D reflectionTex;\n", m_texMapEnd); uint32_t extTexBits = 0; for (int i = 0; i < extTexCount; ++i) { const TextureInfo& extTex = extTexs[i]; if (!(extTexBits & (1 << extTex.mapIdx))) { texMapDecl += hecl::Format("TBINDING%u uniform sampler2D extTex%u;\n", extTex.mapIdx, extTex.mapIdx); extTexBits |= (1 << extTex.mapIdx); } } std::string retval = std::string("#extension GL_ARB_shader_image_load_store: enable\n") + "#define BLEND_SRC_" + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" + "#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" + GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + (!alphaTest ? "\n#ifdef GL_ARB_shader_image_load_store\n" "layout(early_fragment_tests) in;\n" "#endif\n" : "") + "\nlayout(location=0) out vec4 colorOut;\n" + texMapDecl + "SBINDING(0) in VertToFrag vtf;\n\n" + lightingSrc + "\n" + postSrc + "\nvoid main()\n{\n"; if (m_lighting) { if (!lighting.m_entry.empty()) retval += hecl::Format(" vec4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz));\n", lighting.m_entry.data()); else retval += " vec4 lighting = vec4(1.0,1.0,1.0,1.0);\n"; } unsigned sampIdx = 0; for (const TexSampling& sampling : m_texSamplings) retval += hecl::Format(" vec4 sampling%u = texture(tex%u, vtf.tcgs[%u]);\n", sampIdx++, sampling.mapIdx, sampling.tcgIdx); std::string reflectionExpr = GenerateReflectionExpr(reflectionType); if (m_alphaExpr.size()) retval += " colorOut = " + postEntry + "(vec4(" + m_colorExpr + " + " + reflectionExpr + ", " + m_alphaExpr + ")) * mulColor;\n"; else retval += " colorOut = " + postEntry + "(vec4(" + m_colorExpr + " + " + reflectionExpr + ", 1.0)) * mulColor;\n"; return retval + (alphaTest ? GenerateAlphaTest() : "") + "}\n"; } } // namespace hecl::Backend