#include "CPathCamera.hpp" #include "CCameraManager.hpp" namespace urde { CPathCamera::CPathCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, bool, bool, bool, bool, float, float, float, float, float, float, float, u32, EInitialSplinePosition) : CGameCamera(uid, active, name, info, xf, CCameraManager::DefaultThirdPersonFOV(), CCameraManager::DefaultNearPlane(), CCameraManager::DefaultFarPlane(), CCameraManager::DefaultAspect(), kInvalidUniqueId, 0, 0) { } void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) { } void CPathCamera::Reset(const zeus::CTransform&, CStateManager& mgr) { } }