#include "CVectorElement.hpp" #include "CParticleGlobals.hpp" #include "CRandom16.hpp" #include namespace Retro { CVEKeyframeEmitter::CVEKeyframeEmitter(CInputStream& in) { x4_percent = in.readUint32Big(); x8_unk1 = in.readUint32Big(); xc_loop = in.readBool(); xd_unk2 = in.readBool(); x10_loopEnd = in.readUint32Big(); x14_loopStart = in.readUint32Big(); u32 count = in.readUint32Big(); x18_keys.reserve(count); for (u32 i=0 ; i= x10_loopEnd) { int v1 = emitterTime - x14_loopStart; int v2 = x10_loopEnd - x14_loopStart; calcKey = v1 % v2; calcKey += x14_loopStart; } } else { int v1 = x10_loopEnd - 1; if (v1 < emitterTime) calcKey = v1; } valOut = x18_keys[calcKey]; } else { int ltPerc = CParticleGlobals::g_ParticleLifetimePercentage; float ltPercRem = CParticleGlobals::g_ParticleLifetimePercentageRemainder; if (ltPerc == 100) valOut = x18_keys[100]; else valOut = ltPercRem * x18_keys[ltPerc+1] + (1.0f - ltPercRem) * x18_keys[ltPerc]; } return false; } CVECone::CVECone(CVectorElement* a, CRealElement* b) : x4_direction(a), x8_magnitude(b) { Zeus::CVector3f av; x4_direction->GetValue(0, av); av.normalize(); if (av[0] > 0.8) xc_xVec = av.cross(Zeus::CVector3f(0.f, 1.f, 0.f)); else xc_xVec = av.cross(Zeus::CVector3f(1.f, 0.f, 0.f)); x18_yVec = av.cross(xc_xVec); } bool CVECone::GetValue(int frame, Zeus::CVector3f& valOut) const { float b; x8_magnitude->GetValue(frame, b); Zeus::CVector3f dir; x4_direction->GetValue(frame, dir); float b2 = std::min(1.f, b); float randX, randY; do { float rand1 = CRandom16::GetRandomNumber()->Float() - 0.5f; randX = 2.f * b2 * rand1; float rand2 = CRandom16::GetRandomNumber()->Float() - 0.5f; randY = 2.f * b2 * rand2; } while (randX * randX + randY * randY > 1.f); valOut = xc_xVec * randX + x18_yVec * randY + dir; return false; } bool CVETimeChain::GetValue(int frame, Zeus::CVector3f& valOut) const { int v; xc_swFrame->GetValue(frame, v); if (frame >= v) return x8_b->GetValue(frame, valOut); else return x4_a->GetValue(frame, valOut); } bool CVEAngleCone::GetValue(int frame, Zeus::CVector3f& valOut) const { float xc, yc, xr, yr; x4_angleXConstant->GetValue(frame, xc); x8_angleYConstant->GetValue(frame, yc); xc_angleXRange->GetValue(frame, xr); x10_angleYRange->GetValue(frame, yr); float xtmp = CRandom16::GetRandomNumber()->Float() * xr; float xang = (0.5f * xr - xtmp + xc) * M_PI / 180.f; float ytmp = CRandom16::GetRandomNumber()->Float() * yr; float yang = (0.5f * yr - ytmp + yc) * M_PI / 180.f; float mag; x14_magnitude->GetValue(frame, mag); /* This takes a +Z vector and rotates it around X and Y axis (like a rotation matrix would) */ valOut = Zeus::CVector3f(cosf(xang) * -sinf(yang), sinf(xang), cosf(xang) * cosf(yang)) * Zeus::CVector3f(mag); return false; } bool CVEAdd::GetValue(int frame, Zeus::CVector3f& valOut) const { Zeus::CVector3f a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a + b; return false; } CVECircleCluster::CVECircleCluster(CVectorElement* a, CVectorElement* b, CIntElement* c, CRealElement* d) : x4_a(a), x24_magnitude(d) { int cv; c->GetValue(0, cv); x20_deltaAngle = 360.f / float(cv) * M_PI / 180.f; Zeus::CVector3f bv; b->GetValue(0, bv); bv.normalize(); if (bv[0] > 0.8) x8_xVec = bv.cross(Zeus::CVector3f(0.f, 1.f, 0.f)); else x8_xVec = bv.cross(Zeus::CVector3f(1.f, 0.f, 0.f)); x14_yVec = bv.cross(x8_xVec); delete b; delete c; } bool CVECircleCluster::GetValue(int frame, Zeus::CVector3f& valOut) const { Zeus::CVector3f av; x4_a->GetValue(frame, av); float curAngle = frame * x20_deltaAngle; Zeus::CVector3f x = x8_xVec * cosf(curAngle); Zeus::CVector3f y = x14_yVec * sinf(curAngle); Zeus::CVector3f tv = x + y + av; float dv; x24_magnitude->GetValue(frame, dv); Zeus::CVector3f magVec(dv * tv.magnitude()); Zeus::CVector3f rv = magVec * Zeus::CVector3f(CRandom16::GetRandomNumber()->Float(), CRandom16::GetRandomNumber()->Float(), CRandom16::GetRandomNumber()->Float()); valOut = tv + rv; return false; } bool CVEConstant::GetValue(int frame, Zeus::CVector3f& valOut) const { float a, b, c; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); xc_c->GetValue(frame, c); valOut = Zeus::CVector3f(a, b, c); return false; } bool CVEFastConstant::GetValue(int frame, Zeus::CVector3f& valOut) const { valOut = x4_val; return false; } CVECircle::CVECircle(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d, CRealElement* e) : x4_direction(a), x20_angleConstant(c), x24_angleLinear(d), x28_magnitude(e) { Zeus::CVector3f bv; b->GetValue(0, bv); bv.normalize(); if (bv[0] > 0.8) x8_xVec = bv.cross(Zeus::CVector3f(0.f, 1.f, 0.f)); else x8_xVec = bv.cross(Zeus::CVector3f(1.f, 0.f, 0.f)); x14_yVec = bv.cross(x8_xVec); delete b; } bool CVECircle::GetValue(int frame, Zeus::CVector3f& valOut) const { float c, d, e; x20_angleConstant->GetValue(frame, c); x24_angleLinear->GetValue(frame, d); x28_magnitude->GetValue(frame, e); float curAngle = (d * frame + c) * M_PI / 180.f; Zeus::CVector3f av; x4_direction->GetValue(frame, av); Zeus::CVector3f x = x8_xVec * e * cosf(curAngle); Zeus::CVector3f y = x14_yVec * e * sinf(curAngle); valOut = x + y + av; return false; } bool CVEMultiply::GetValue(int frame, Zeus::CVector3f& valOut) const { Zeus::CVector3f a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a * b; return false; } bool CVERealToVector::GetValue(int frame, Zeus::CVector3f& valOut) const { float a; x4_a->GetValue(frame, a); valOut = Zeus::CVector3f(a); return false; } bool CVEPulse::GetValue(int frame, Zeus::CVector3f& valOut) const { int a, b; x4_aDuration->GetValue(frame, a); x8_bDuration->GetValue(frame, b); int cv = std::max(1, a + b + 1); if (b >= 1) { int cv2 = frame % cv; if (cv2 >= a) x10_bVal->GetValue(frame, valOut); else xc_aVal->GetValue(frame, valOut); } else xc_aVal->GetValue(frame, valOut); return false; } bool CVEParticleVelocity::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVESPOS::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVEPLCO::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVEPLOC::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVEPSOF::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVEPSOU::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVEPSOR::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVEPSTR::GetValue(int frame, Zeus::CVector3f& valOut) const { /* TODO: Do */ return false; } bool CVESubtract::GetValue(int frame, Zeus::CVector3f& valOut) const { Zeus::CVector3f a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a - b; return false; } }