#include "ImGuiConsole.hpp" #include "../version.h" #include "MP1/MP1.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/World/CPlayer.hpp" #include "ImGuiEngine.hpp" namespace ImGui { // Internal functions void ClearIniSettings(); } // namespace ImGui #include "TCastTo.hpp" // Generated file, do not modify include path namespace metaforce { std::array ImGuiConsole::entities; std::set ImGuiConsole::inspectingEntities; void ImGuiStringViewText(std::string_view text) { // begin()/end() do not work on MSVC ImGui::TextUnformatted(text.data(), text.data() + text.size()); } void ImGuiTextCenter(std::string_view text) { ImGui::NewLine(); float fontSize = ImGui::GetFontSize() * float(text.size()) / 2; ImGui::SameLine(ImGui::GetWindowSize().x / 2 - fontSize + fontSize / 2); ImGuiStringViewText(text); } static std::unordered_map> dummyWorlds; static std::unordered_map> stringTables; static std::string ReadUtf8String(CStringTable* tbl, int idx) { return hecl::Char16ToUTF8(tbl->GetString(idx)); } static bool ContainsCaseInsensitive(std::string_view str, std::string_view val) { return std::search(str.begin(), str.end(), val.begin(), val.end(), [](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }) != str.end(); } static std::vector> ListWorlds() { std::vector> worlds; for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) { if (!pak->IsWorldPak()) { continue; } CAssetId worldId = pak->GetMLVLId(); if (!dummyWorlds.contains(worldId)) { dummyWorlds[worldId] = std::make_unique(worldId, false); } auto& world = dummyWorlds[worldId]; bool complete = world->ICheckWorldComplete(); if (!complete) { continue; } CAssetId stringId = world->IGetStringTableAssetId(); if (!stringId.IsValid()) { continue; } if (!stringTables.contains(stringId)) { stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId}); } worlds.emplace_back(ReadUtf8String(stringTables[stringId].GetObj(), 0), worldId); } return worlds; } static std::vector> ListAreas(CAssetId worldId) { std::vector> areas; const auto& world = dummyWorlds[worldId]; for (int i = 0; i < world->IGetAreaCount(); ++i) { const auto* area = world->IGetAreaAlways(i); if (area == nullptr) { continue; } CAssetId stringId = area->IGetStringTableAssetId(); if (!stringId.IsValid()) { continue; } if (!stringTables.contains(stringId)) { stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId}); } areas.emplace_back(ReadUtf8String(stringTables[stringId].GetObj(), 0), TAreaId{i}); } return areas; } static void Warp(const CAssetId worldId, TAreaId aId) { g_GameState->SetCurrentWorldId(worldId); g_GameState->GetWorldTransitionManager()->DisableTransition(); if (aId >= g_GameState->CurrentWorldState().GetLayerState()->GetAreaCount()) { aId = 0; } g_GameState->CurrentWorldState().SetAreaId(aId); g_Main->SetFlowState(EFlowState::None); if (g_StateManager != nullptr) { g_StateManager->SetWarping(true); g_StateManager->SetShouldQuitGame(true); } else { // TODO(encounter): warp from menu? } } void ImGuiConsole::ShowMenuGame() { m_paused = g_Main->IsPaused(); if (ImGui::MenuItem("Paused", nullptr, &m_paused)) { g_Main->SetPaused(m_paused); } if (ImGui::MenuItem("Step Frame", nullptr, &m_stepFrame, m_paused)) { g_Main->SetPaused(false); } if (ImGui::BeginMenu("Warp", g_StateManager != nullptr && g_ResFactory != nullptr && g_ResFactory->GetResLoader() != nullptr)) { for (const auto& world : ListWorlds()) { if (ImGui::BeginMenu(world.first.c_str())) { for (const auto& area : ListAreas(world.second)) { if (ImGui::MenuItem(area.first.c_str())) { Warp(world.second, area.second); } } ImGui::EndMenu(); } } ImGui::EndMenu(); } if (ImGui::MenuItem("Quit", "Alt+F4")) { g_Main->Quit(); } } void ImGuiConsole::LerpDebugColor(CActor* act) { if (!act->m_debugSelected && !act->m_debugHovered) { act->m_debugAddColorTime = 0.f; act->m_debugAddColor = zeus::skClear; return; } act->m_debugAddColorTime += 1.f / 60.f; float lerp = act->m_debugAddColorTime; if (lerp > 2.f) { lerp = 0.f; act->m_debugAddColorTime = 0.f; } else if (lerp > 1.f) { lerp = 2.f - lerp; } act->m_debugAddColor = zeus::CColor::lerp(zeus::skClear, zeus::skBlue, lerp); } void ImGuiConsole::UpdateEntityEntries() { CObjectList& list = g_StateManager->GetAllObjectList(); s16 uid = list.GetFirstObjectIndex(); while (uid != -1) { ImGuiEntityEntry& entry = ImGuiConsole::entities[uid]; if (entry.uid == kInvalidUniqueId || entry.ent == nullptr) { CEntity* ent = list.GetObjectByIndex(uid); entry.uid = ent->GetUniqueId(); entry.ent = ent; entry.type = ent->ImGuiType(); entry.name = ent->GetName(); entry.isActor = TCastToPtr(ent).IsValid(); } else { entry.active = entry.ent->GetActive(); } if (entry.isActor) { LerpDebugColor(entry.AsActor()); } entry.ent->m_debugHovered = false; uid = list.GetNextObjectIndex(uid); } } void ImGuiConsole::BeginEntityRow(const ImGuiEntityEntry& entry) { ImGui::PushID(entry.uid.Value()); ImGui::TableNextRow(); bool isActive = entry.active; ImVec4 textColor = ImGui::GetStyleColorVec4(ImGuiCol_Text); if (!isActive) { textColor.w = 0.5f; } ImGui::PushStyleColor(ImGuiCol_Text, textColor); if (ImGui::TableNextColumn()) { auto text = fmt::format(FMT_STRING("0x{:04X}"), entry.uid.Value()); ImGui::Selectable(text.c_str(), &entry.ent->m_debugSelected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap); if (ImGui::IsItemHovered()) { entry.ent->m_debugHovered = true; } if (ImGui::BeginPopupContextItem(text.c_str())) { ImGui::PopStyleColor(); if (ImGui::MenuItem(isActive ? "Deactivate" : "Activate")) { entry.ent->SetActive(!isActive); } if (ImGui::MenuItem("Highlight", nullptr, &entry.ent->m_debugSelected)) { entry.ent->SetActive(!isActive); } // Only allow deletion if none of the objects are player related // The player objects will always be in the first 6 slots if (entry.uid.Value() > 6) { ImGui::Separator(); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{0.77f, 0.12f, 0.23f, 1.f}); if (ImGui::MenuItem("Delete")) { g_StateManager->FreeScriptObject(entry.uid); } ImGui::PopStyleColor(); } ImGui::EndPopup(); ImGui::PushStyleColor(ImGuiCol_Text, textColor); } } } void ImGuiConsole::EndEntityRow(const ImGuiEntityEntry& entry) { ImGui::PopStyleColor(); if (ImGui::TableNextColumn()) { if (ImGui::SmallButton("View")) { ImGuiConsole::inspectingEntities.insert(entry.uid); } } ImGui::PopID(); } static void RenderEntityColumns(const ImGuiEntityEntry& entry) { ImGuiConsole::BeginEntityRow(entry); if (ImGui::TableNextColumn()) { ImGuiStringViewText(entry.type); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(entry.name); } ImGuiConsole::EndEntityRow(entry); } void ImGuiConsole::ShowInspectWindow(bool* isOpen) { float initialWindowSize = 400.f * ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextWindowSize(ImVec2{initialWindowSize, initialWindowSize * 1.5f}, ImGuiCond_FirstUseEver); if (ImGui::Begin("Inspect", isOpen)) { CObjectList& list = g_StateManager->GetAllObjectList(); ImGui::Text("Objects: %d / 1024", list.size()); ImGui::SameLine(); if (ImGui::SmallButton("Deselect all")) { for (auto* const ent : list) { ent->m_debugSelected = false; } } if (ImGui::Button("Clear")) { m_inspectFilterText[0] = '\0'; } ImGui::SameLine(); ImGui::InputText("Filter", m_inspectFilterText.data(), m_inspectFilterText.size()); ImGui::Checkbox("Active", &m_inspectActiveOnly); ImGui::SameLine(); ImGui::Checkbox("Current area", &m_inspectCurrentAreaOnly); if (ImGui::BeginTable("Entities", 4, ImGuiTableFlags_Resizable | ImGuiTableFlags_Sortable | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ScrollY)) { ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_PreferSortAscending | ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, 0, 'id'); ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 0, 'type'); ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch, 0, 'name'); ImGui::TableSetupColumn("", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize); ImGui::TableSetupScrollFreeze(0, 1); ImGui::TableHeadersRow(); ImGuiTableSortSpecs* sortSpecs = ImGui::TableGetSortSpecs(); bool hasSortSpec = sortSpecs != nullptr && // no multi-sort sortSpecs->SpecsCount == 1 && // We can skip sorting if we just want uid ascending, // since that's how we iterate over CObjectList (sortSpecs->Specs[0].ColumnUserID != 'id' || sortSpecs->Specs[0].SortDirection != ImGuiSortDirection_Ascending); std::string_view search{m_inspectFilterText.data(), strlen(m_inspectFilterText.data())}; if (!search.empty() || m_inspectActiveOnly || m_inspectCurrentAreaOnly || hasSortSpec) { std::vector sortedList; sortedList.reserve(list.size()); s16 uid = list.GetFirstObjectIndex(); auto currAreaId = kInvalidAreaId; CPlayer* player; if (m_inspectCurrentAreaOnly && (player = g_StateManager->Player()) != nullptr) { currAreaId = player->GetAreaIdAlways(); } while (uid != -1) { ImGuiEntityEntry& entry = ImGuiConsole::entities[uid]; if ((!m_inspectActiveOnly || entry.active) && (!m_inspectCurrentAreaOnly || entry.ent->x4_areaId == currAreaId) && (search.empty() || ContainsCaseInsensitive(entry.type, search) || ContainsCaseInsensitive(entry.name, search))) { sortedList.push_back(uid); } uid = list.GetNextObjectIndex(uid); } if (hasSortSpec) { const auto& spec = sortSpecs->Specs[0]; if (spec.ColumnUserID == 'id') { if (spec.SortDirection == ImGuiSortDirection_Ascending) { // no-op } else { std::sort(sortedList.begin(), sortedList.end(), [&](s16 a, s16 b) { return a < b; }); } } else if (spec.ColumnUserID == 'name') { std::sort(sortedList.begin(), sortedList.end(), [&](s16 a, s16 b) { int compare = ImGuiConsole::entities[a].name.compare(ImGuiConsole::entities[b].name); return spec.SortDirection == ImGuiSortDirection_Ascending ? compare < 0 : compare > 0; }); } else if (spec.ColumnUserID == 'type') { std::sort(sortedList.begin(), sortedList.end(), [&](s16 a, s16 b) { int compare = ImGuiConsole::entities[a].type.compare(ImGuiConsole::entities[b].type); return spec.SortDirection == ImGuiSortDirection_Ascending ? compare < 0 : compare > 0; }); } } for (const auto& item : sortedList) { RenderEntityColumns(ImGuiConsole::entities[item]); } } else { // Render uid ascending s16 uid = list.GetFirstObjectIndex(); while (uid != -1) { RenderEntityColumns(ImGuiConsole::entities[uid]); uid = list.GetNextObjectIndex(uid); } } ImGui::EndTable(); } } ImGui::End(); } bool ImGuiConsole::ShowEntityInfoWindow(TUniqueId uid) { bool open = true; ImGuiEntityEntry& entry = ImGuiConsole::entities[uid.Value()]; auto name = fmt::format(FMT_STRING("{}##0x{:04X}"), !entry.name.empty() ? entry.name : entry.type, uid.Value()); if (ImGui::Begin(name.c_str(), &open, ImGuiWindowFlags_AlwaysAutoResize)) { ImGui::PushID(uid.Value()); entry.ent->ImGuiInspect(); ImGui::PopID(); } ImGui::End(); return open; } void ImGuiConsole::ShowAboutWindow(bool canClose, std::string_view errorString) { // Center window ImVec2 center = ImGui::GetMainViewport()->GetCenter(); ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); ImVec4& windowBg = ImGui::GetStyle().Colors[ImGuiCol_WindowBg]; ImGui::PushStyleColor(ImGuiCol_TitleBg, windowBg); ImGui::PushStyleColor(ImGuiCol_TitleBgActive, windowBg); bool* open = nullptr; ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoSavedSettings; if (canClose) { open = &m_showAboutWindow; } else { flags |= ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove; } if (ImGui::Begin("About", open, flags)) { float iconSize = 128.f * ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SameLine(ImGui::GetWindowSize().x / 2 - iconSize + (iconSize / 2)); ImGui::Image(ImGuiUserTextureID_MetaforceIcon, ImVec2{iconSize, iconSize}); ImGui::PushFont(ImGuiEngine::fontLarge); ImGuiTextCenter("Metaforce"); ImGui::PopFont(); ImGuiTextCenter(METAFORCE_WC_DESCRIBE); const ImVec2& padding = ImGui::GetStyle().WindowPadding; ImGui::Dummy(padding); if (!errorString.empty()) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4{0.77f, 0.12f, 0.23f, 1.f}); ImGuiTextCenter(errorString); ImGui::PopStyleColor(); ImGui::Dummy(padding); } ImGuiTextCenter("2015-2021"); ImGui::BeginGroup(); ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 200)); ImGuiStringViewText("Development & Research"); ImGui::PopStyleColor(); ImGuiStringViewText("Phillip Stephens (Antidote)"); ImGuiStringViewText("Jack Andersen (jackoalan)"); ImGuiStringViewText("Luke Street (encounter)"); ImGuiStringViewText("Lioncache"); ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 200)); ImGuiStringViewText("Testing"); ImGui::PopStyleColor(); ImGuiStringViewText("Tom Lube"); ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 200)); ImGuiStringViewText("Contributions"); ImGui::PopStyleColor(); ImGuiStringViewText("Darkszero (Profiling)"); ImGuiStringViewText("shio (Flamethrower)"); ImGui::EndGroup(); ImGui::Dummy(padding); ImGui::Separator(); if (ImGui::BeginTable("Version Info", 2, ImGuiTableFlags_BordersInnerV)) { ImGui::TableNextRow(); if (ImGui::TableNextColumn()) { ImGuiStringViewText("Branch"); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(METAFORCE_WC_BRANCH); } ImGui::TableNextRow(); if (ImGui::TableNextColumn()) { ImGuiStringViewText("Revision"); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(METAFORCE_WC_REVISION); } ImGui::TableNextRow(); if (ImGui::TableNextColumn()) { ImGuiStringViewText("Build"); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(METAFORCE_DLPACKAGE); } ImGui::TableNextRow(); if (ImGui::TableNextColumn()) { ImGuiStringViewText("Date"); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(METAFORCE_WC_DATE); } ImGui::TableNextRow(); if (ImGui::TableNextColumn()) { ImGuiStringViewText("Type"); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(METAFORCE_BUILD_TYPE); } if (g_Main != nullptr) { ImGui::TableNextRow(); if (ImGui::TableNextColumn()) { ImGuiStringViewText("Game"); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(g_Main->GetVersionString()); } } ImGui::EndTable(); } } ImGui::End(); ImGui::PopStyleColor(2); } void ImGuiConsole::ShowDebugOverlay() { if (!m_frameCounter && !m_frameRate && !m_inGameTime && !m_roomTimer && !m_playerInfo && !m_areaInfo && !m_worldInfo && !m_randomStats && !m_resourceStats && !m_showInput) { return; } ImGuiIO& io = ImGui::GetIO(); ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav; if (m_debugOverlayCorner != -1) { const ImGuiViewport* viewport = ImGui::GetMainViewport(); ImVec2 workPos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any! ImVec2 workSize = viewport->WorkSize; ImVec2 windowPos; ImVec2 windowPosPivot; constexpr float padding = 10.0f; windowPos.x = (m_debugOverlayCorner & 1) != 0 ? (workPos.x + workSize.x - padding) : (workPos.x + padding); windowPos.y = (m_debugOverlayCorner & 2) != 0 ? (workPos.y + workSize.y - padding) : (workPos.y + padding); windowPosPivot.x = (m_debugOverlayCorner & 1) != 0 ? 1.0f : 0.0f; windowPosPivot.y = (m_debugOverlayCorner & 2) != 0 ? 1.0f : 0.0f; ImGui::SetNextWindowPos(windowPos, ImGuiCond_Always, windowPosPivot); windowFlags |= ImGuiWindowFlags_NoMove; } ImGui::SetNextWindowBgAlpha(0.65f); if (ImGui::Begin("Debug Overlay", nullptr, windowFlags)) { bool hasPrevious = false; if (m_frameCounter && g_StateManager != nullptr) { ImGuiStringViewText(fmt::format(FMT_STRING("Frame: {}\n"), g_StateManager->GetUpdateFrameIndex())); hasPrevious = true; } if (m_frameRate) { if (hasPrevious) { ImGui::Separator(); } ImGuiStringViewText(fmt::format(FMT_STRING("FPS: {}\n"), metaforce::CGraphics::GetFPS())); hasPrevious = true; } if (m_inGameTime && g_GameState != nullptr) { if (hasPrevious) { ImGui::Separator(); } double igt = g_GameState->GetTotalPlayTime(); u32 ms = u64(igt * 1000) % 1000; auto pt = std::div(int(igt), 3600); ImGuiStringViewText( fmt::format(FMT_STRING("Play Time: {:02d}:{:02d}:{:02d}.{:03d}\n"), pt.quot, pt.rem / 60, pt.rem % 60, ms)); hasPrevious = true; } if (m_roomTimer && g_StateManager != nullptr) { if (hasPrevious) { ImGui::Separator(); } double igt = g_GameState->GetTotalPlayTime(); if (m_currentRoom != g_StateManager->GetCurrentArea()) { m_currentRoom = static_cast(g_StateManager->GetCurrentArea()); m_lastRoomTime = igt - m_currentRoomStart; m_currentRoomStart = igt; } double currentRoomTime = igt - m_currentRoomStart; u32 curFrames = u32(std::round(u32(currentRoomTime * 60))); u32 lastFrames = u32(std::round(u32(m_lastRoomTime * 60))); ImGuiStringViewText(fmt::format(FMT_STRING("Room Time: {:7.3f} / {:5d} | Last Room:{:7.3f} / {:5d}\n"), currentRoomTime, curFrames, m_lastRoomTime, lastFrames)); hasPrevious = true; } if (m_playerInfo && g_StateManager != nullptr && g_StateManager->Player() != nullptr) { if (hasPrevious) { ImGui::Separator(); } const CPlayer& pl = g_StateManager->GetPlayer(); const zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f()); const zeus::CTransform camXf = g_StateManager->GetCameraManager()->GetCurrentCameraTransform(*g_StateManager); const zeus::CQuaternion camQ = zeus::CQuaternion(camXf.getRotation().buildMatrix3f()); ImGuiStringViewText( fmt::format(FMT_STRING("Player Position x: {: .2f}, y: {: .2f}, z: {: .2f}\n" " Roll: {: .2f}, Pitch: {: .2f}, Yaw: {: .2f}\n" " Momentum x: {: .2f}, y: {: .2f}, z: {: .2f}\n" " Velocity x: {: .2f}, y: {: .2f}, z: {: .2f}\n" "Camera Position x: {: .2f}, y: {: .2f}, z {: .2f}\n" " Roll: {: .2f}, Pitch: {: .2f}, Yaw: {: .2f}\n"), pl.GetTranslation().x(), pl.GetTranslation().y(), pl.GetTranslation().z(), zeus::radToDeg(plQ.roll()), zeus::radToDeg(plQ.pitch()), zeus::radToDeg(plQ.yaw()), pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(), pl.GetVelocity().x(), pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(), zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()))); hasPrevious = true; } if (m_worldInfo && g_StateManager != nullptr) { if (hasPrevious) { ImGui::Separator(); } TLockedToken tbl = g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()}); const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId(); ImGuiStringViewText(fmt::format(FMT_STRING("World: 0x{}{}, Area: {}\n"), g_GameState->CurrentWorldAssetId(), (tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId)); hasPrevious = true; } if (m_areaInfo && g_StateManager != nullptr) { if (hasPrevious) { ImGui::Separator(); } const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId(); if (g_StateManager->GetWorld() != nullptr && g_StateManager->GetWorld()->DoesAreaExist(aId)) { const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState(); std::string layerBits; u32 totalActive = 0; for (int i = 0; i < layerStates->GetAreaLayerCount(aId); ++i) { if (layerStates->IsLayerActive(aId, i)) { ++totalActive; layerBits += "1"; } else { layerBits += "0"; } } ImGuiStringViewText(fmt::format(FMT_STRING("Area AssetId: 0x{}, Total Objects: {}\n" "Active Layer bits: {}\n"), g_StateManager->GetWorld()->GetArea(aId)->GetAreaAssetId(), g_StateManager->GetAllObjectList().size(), layerBits)); hasPrevious = true; } } if (m_randomStats) { if (hasPrevious) { ImGui::Separator(); } ImGuiStringViewText( fmt::format(FMT_STRING("CRandom16::Next calls: {}\n"), metaforce::CRandom16::GetNumNextCalls())); hasPrevious = true; } if (m_resourceStats) { if (hasPrevious) { ImGui::Separator(); } ImGuiStringViewText(fmt::format(FMT_STRING("Resource Objects: {}\n"), g_SimplePool->GetLiveObjects())); hasPrevious = true; } // Code -stolen- borrowed from Practice Mod if (m_showInput && g_InputGenerator != nullptr) { auto input = g_InputGenerator->GetLastInput(); if (input.x4_controllerIdx == 0) { if (hasPrevious) { ImGui::Separator(); } ImDrawList* dl = ImGui::GetWindowDrawList(); zeus::CVector2f p = ImGui::GetCursorScreenPos(); float scale = ImGui::GetIO().DisplayFramebufferScale.x; float leftStickRadius = 30 * scale; p = p + zeus::CVector2f{20, 20} * scale; // Pad p so we don't clip outside our rect zeus::CVector2f leftStickCenter = p + zeus::CVector2f(30, 45) * scale; float dpadRadius = 15 * scale; float dpadWidth = 8 * scale; zeus::CVector2f dpadCenter = p + zeus::CVector2f(80, 90) * scale; float rightStickRadius = 20 * scale; zeus::CVector2f rightStickCenter = p + zeus::CVector2f(160, 90) * scale; float startButtonRadius = 8 * scale; zeus::CVector2f startButtonCenter = p + zeus::CVector2f(120, 55) * scale; float aButtonRadius = 16 * scale; zeus::CVector2f aButtonCenter = p + zeus::CVector2f(210, 48) * scale; float bButtonRadius = 8 * scale; zeus::CVector2f bButtonCenter = aButtonCenter + zeus::CVector2f(-24, 16) * scale; float xButtonRadius = 8 * scale; zeus::CVector2f xButtonCenter = aButtonCenter + zeus::CVector2f(24, -16) * scale; float yButtonRadius = 8 * scale; zeus::CVector2f yButtonCenter = aButtonCenter + zeus::CVector2f(-12, -24) * scale; float triggerWidth = leftStickRadius * 2; float triggerHeight = 8 * scale; zeus::CVector2f lCenter = leftStickCenter + zeus::CVector2f(0, -60) * scale; zeus::CVector2f rCenter = zeus::CVector2f(aButtonCenter.x(), lCenter.y()); const auto zButtonCenter = rCenter + zeus::CVector2f{0, 24 * scale}; const float zButtonHalfWidth = triggerWidth / 2; const float zButtonHalfHeight = 4 * scale; constexpr ImU32 stickGray = IM_COL32(150, 150, 150, 255); constexpr ImU32 darkGray = IM_COL32(60, 60, 60, 255); constexpr ImU32 red = IM_COL32(255, 0, 0, 255); constexpr ImU32 green = IM_COL32(0, 255, 0, 255); // left stick { dl->AddCircleFilled(leftStickCenter, leftStickRadius, stickGray, 8); float x = input.ALeftX(); float y = -input.ALeftY(); dl->AddCircleFilled(leftStickCenter + (zeus::CVector2f{x, y} * leftStickRadius), leftStickRadius / 3, red); dl->AddLine(leftStickCenter, leftStickCenter + zeus::CVector2f(x * leftStickRadius, y * leftStickRadius), IM_COL32(255, 244, 0, 255), 1.5f); } // right stick { dl->AddCircleFilled(rightStickCenter, rightStickRadius, stickGray, 8); float x = input.ARightX(); float y = -input.ARightY(); dl->AddCircleFilled(rightStickCenter + (zeus::CVector2f{x, y} * rightStickRadius), rightStickRadius / 3, red); dl->AddLine(rightStickCenter, rightStickCenter + zeus::CVector2f(x * rightStickRadius, y * rightStickRadius), IM_COL32(255, 244, 0, 255), 1.5f); } // dpad { float halfWidth = dpadWidth / 2; dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius), dpadCenter + zeus::CVector2f(halfWidth, dpadRadius), stickGray); dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth), dpadCenter + zeus::CVector2f(dpadRadius, halfWidth), stickGray); if (input.DDPUp()) { dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, -dpadRadius), dpadCenter + zeus::CVector2f(halfWidth, -dpadRadius / 2), red); } if (input.DDPDown()) { dl->AddRectFilled(dpadCenter + zeus::CVector2f(-halfWidth, dpadRadius), dpadCenter + zeus::CVector2f(halfWidth, dpadRadius / 2), red); } if (input.DDPLeft()) { dl->AddRectFilled(dpadCenter + zeus::CVector2f(-dpadRadius, -halfWidth), dpadCenter + zeus::CVector2f(-dpadRadius / 2, halfWidth), red); } if (input.DDPRight()) { dl->AddRectFilled(dpadCenter + zeus::CVector2f(dpadRadius, -halfWidth), dpadCenter + zeus::CVector2f(dpadRadius / 2, halfWidth), red); } } // buttons { // start dl->AddCircleFilled(startButtonCenter, startButtonRadius, input.DStart() ? red : stickGray); // a dl->AddCircleFilled(aButtonCenter, aButtonRadius, input.DA() ? green : stickGray); // b dl->AddCircleFilled(bButtonCenter, bButtonRadius, input.DB() ? red : stickGray); // x dl->AddCircleFilled(xButtonCenter, xButtonRadius, input.DX() ? red : stickGray); // y dl->AddCircleFilled(yButtonCenter, yButtonRadius, input.DY() ? red : stickGray); // z dl->AddRectFilled(zButtonCenter - zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight}, zButtonCenter + zeus::CVector2f{zButtonHalfWidth, zButtonHalfHeight}, input.DZ() ? IM_COL32(128, 0, 128, 255) : stickGray, 16); } // triggers { float halfTriggerWidth = triggerWidth / 2; zeus::CVector2f lStart = lCenter - zeus::CVector2f(halfTriggerWidth, 0); zeus::CVector2f lEnd = lCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight); float lValue = triggerWidth * input.ALTrigger(); dl->AddRectFilled(lStart, lStart + zeus::CVector2f(lValue, triggerHeight), input.DL() ? red : stickGray); dl->AddRectFilled(lStart + zeus::CVector2f(lValue, 0), lEnd, darkGray); zeus::CVector2f rStart = rCenter - zeus::CVector2f(halfTriggerWidth, 0); zeus::CVector2f rEnd = rCenter + zeus::CVector2f(halfTriggerWidth, triggerHeight); float rValue = triggerWidth * input.ARTrigger(); dl->AddRectFilled(rEnd - zeus::CVector2f(rValue, triggerHeight), rEnd, input.DR() ? red : stickGray); dl->AddRectFilled(rStart, rEnd - zeus::CVector2f(rValue, 0), darkGray); } ImGui::Dummy(zeus::CVector2f(270, 130) * scale); hasPrevious = true; } } if (ImGui::BeginPopupContextWindow()) { if (ImGui::MenuItem("Custom", nullptr, m_debugOverlayCorner == -1)) { m_debugOverlayCorner = -1; } if (ImGui::MenuItem("Top-left", nullptr, m_debugOverlayCorner == 0)) { m_debugOverlayCorner = 0; } if (ImGui::MenuItem("Top-right", nullptr, m_debugOverlayCorner == 1)) { m_debugOverlayCorner = 1; } if (ImGui::MenuItem("Bottom-left", nullptr, m_debugOverlayCorner == 2)) { m_debugOverlayCorner = 2; } if (ImGui::MenuItem("Bottom-right", nullptr, m_debugOverlayCorner == 3)) { m_debugOverlayCorner = 3; } ImGui::EndPopup(); } } ImGui::End(); } void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) { if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("Game")) { ShowMenuGame(); ImGui::EndMenu(); } if (ImGui::BeginMenu("Tools")) { ImGui::MenuItem("Inspect", nullptr, &m_showInspectWindow, canInspect); ImGui::MenuItem("Items", nullptr, &m_showItemsWindow, canInspect); ImGui::MenuItem("Layers", nullptr, &m_showLayersWindow, canInspect); ImGui::EndMenu(); } if (ImGui::BeginMenu("Debug")) { if (ImGui::MenuItem("Frame Counter", nullptr, &m_frameCounter)) { m_cvarCommons.m_debugOverlayShowFrameCounter->fromBoolean(m_frameCounter); } if (ImGui::MenuItem("Frame Rate", nullptr, &m_frameRate)) { m_cvarCommons.m_debugOverlayShowFramerate->fromBoolean(m_frameRate); } if (ImGui::MenuItem("In-Game Time", nullptr, &m_inGameTime)) { m_cvarCommons.m_debugOverlayShowInGameTime->fromBoolean(m_inGameTime); } if (ImGui::MenuItem("Room Timer", nullptr, &m_roomTimer)) { m_cvarCommons.m_debugOverlayShowRoomTimer->fromBoolean(m_roomTimer); } if (ImGui::MenuItem("Player Info", nullptr, &m_playerInfo)) { m_cvarCommons.m_debugOverlayPlayerInfo->fromBoolean(m_playerInfo); } if (ImGui::MenuItem("World Info", nullptr, &m_worldInfo)) { m_cvarCommons.m_debugOverlayWorldInfo->fromBoolean(m_worldInfo); } if (ImGui::MenuItem("Area Info", nullptr, &m_areaInfo)) { m_cvarCommons.m_debugOverlayAreaInfo->fromBoolean(m_areaInfo); } if (ImGui::MenuItem("Random Stats", nullptr, &m_randomStats)) { m_cvarCommons.m_debugOverlayShowRandomStats->fromBoolean(m_randomStats); } if (ImGui::MenuItem("Resource Stats", nullptr, &m_resourceStats)) { m_cvarCommons.m_debugOverlayShowResourceStats->fromBoolean(m_resourceStats); } if (ImGui::MenuItem("Show Input", nullptr, &m_showInput)) { m_cvarCommons.m_debugOverlayShowInput->fromBoolean(m_showInput); } ImGui::EndMenu(); } ImGui::Spacing(); if (ImGui::BeginMenu("Help")) { ImGui::MenuItem("About", nullptr, &m_showAboutWindow); ImGui::Separator(); if (ImGui::BeginMenu("ImGui")) { if (ImGui::MenuItem("Clear Settings")) { ImGui::ClearIniSettings(); } ImGui::MenuItem("Show Demo", nullptr, &m_showDemoWindow); ImGui::EndMenu(); } ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } } void ImGuiConsole::PreUpdate() { // We ned to make sure we have a valid CRandom16 at all times, so lets do that here if (g_StateManager && g_StateManager->GetActiveRandom() == nullptr) { g_StateManager->SetActiveRandomToDefault(); } if (m_stepFrame) { g_Main->SetPaused(true); m_stepFrame = false; } bool canInspect = g_StateManager != nullptr && g_StateManager->GetObjectList(); ShowAppMainMenuBar(canInspect); if (canInspect && (m_showInspectWindow || !inspectingEntities.empty())) { UpdateEntityEntries(); if (m_showInspectWindow) { ShowInspectWindow(&m_showInspectWindow); } auto iter = inspectingEntities.begin(); while (iter != inspectingEntities.end()) { if (!ShowEntityInfoWindow(*iter)) { iter = inspectingEntities.erase(iter); } else { iter++; } } } if (canInspect && m_showItemsWindow) { ShowItemsWindow(); } if (canInspect && m_showLayersWindow) { ShowLayersWindow(); } if (m_showAboutWindow) { ShowAboutWindow(true); } if (m_showDemoWindow) { ImGui::ShowDemoWindow(&m_showDemoWindow); } ShowDebugOverlay(); } void ImGuiConsole::PostUpdate() { if (g_StateManager != nullptr && g_StateManager->GetObjectList()) { // Clear deleted objects CObjectList& list = g_StateManager->GetAllObjectList(); for (s16 uid = 0; uid < s16(entities.size()); uid++) { ImGuiEntityEntry& item = entities[uid]; if (item.uid == kInvalidUniqueId) { continue; // already cleared } CEntity* ent = list.GetObjectByIndex(uid); if (ent == nullptr || ent != item.ent) { // Remove inspect windows for deleted entities inspectingEntities.erase(item.uid); item.uid = kInvalidUniqueId; item.ent = nullptr; // for safety } } } else { entities.fill(ImGuiEntityEntry{}); inspectingEntities.clear(); } } void ImGuiConsole::Shutdown() { dummyWorlds.clear(); stringTables.clear(); } static constexpr std::array GeneralItems{ CPlayerState::EItemType::EnergyTanks, CPlayerState::EItemType::CombatVisor, CPlayerState::EItemType::ScanVisor, CPlayerState::EItemType::ThermalVisor, CPlayerState::EItemType::XRayVisor, CPlayerState::EItemType::GrappleBeam, CPlayerState::EItemType::SpaceJumpBoots, CPlayerState::EItemType::PowerSuit, CPlayerState::EItemType::VariaSuit, CPlayerState::EItemType::GravitySuit, CPlayerState::EItemType::PhazonSuit, }; static constexpr std::array WeaponItems{ CPlayerState::EItemType::Missiles, CPlayerState::EItemType::PowerBeam, CPlayerState::EItemType::IceBeam, CPlayerState::EItemType::WaveBeam, CPlayerState::EItemType::PlasmaBeam, CPlayerState::EItemType::SuperMissile, CPlayerState::EItemType::Flamethrower, CPlayerState::EItemType::IceSpreader, CPlayerState::EItemType::Wavebuster, CPlayerState::EItemType::ChargeBeam, }; static constexpr std::array MorphBallItems{ CPlayerState::EItemType::PowerBombs, CPlayerState::EItemType::MorphBall, CPlayerState::EItemType::MorphBallBombs, CPlayerState::EItemType::BoostBall, CPlayerState::EItemType::SpiderBall, }; static constexpr std::array ArtifactItems{ CPlayerState::EItemType::Truth, CPlayerState::EItemType::Strength, CPlayerState::EItemType::Elder, CPlayerState::EItemType::Wild, CPlayerState::EItemType::Lifegiver, CPlayerState::EItemType::Warrior, CPlayerState::EItemType::Chozo, CPlayerState::EItemType::Nature, CPlayerState::EItemType::Sun, CPlayerState::EItemType::World, CPlayerState::EItemType::Spirit, CPlayerState::EItemType::Newborn, }; static constexpr std::array ItemLoadout21Percent{ std::make_pair(CPlayerState::EItemType::PowerSuit, 1), std::make_pair(CPlayerState::EItemType::CombatVisor, 1), std::make_pair(CPlayerState::EItemType::ScanVisor, 1), std::make_pair(CPlayerState::EItemType::PowerBeam, 1), std::make_pair(CPlayerState::EItemType::WaveBeam, 1), std::make_pair(CPlayerState::EItemType::IceBeam, 1), std::make_pair(CPlayerState::EItemType::PlasmaBeam, 1), std::make_pair(CPlayerState::EItemType::XRayVisor, 1), std::make_pair(CPlayerState::EItemType::Missiles, 5), std::make_pair(CPlayerState::EItemType::VariaSuit, 1), std::make_pair(CPlayerState::EItemType::PhazonSuit, 1), std::make_pair(CPlayerState::EItemType::MorphBall, 1), std::make_pair(CPlayerState::EItemType::MorphBallBombs, 1), std::make_pair(CPlayerState::EItemType::PowerBombs, 4), }; static constexpr std::array ItemLoadoutAnyPercent{ std::make_pair(CPlayerState::EItemType::PowerSuit, 1), std::make_pair(CPlayerState::EItemType::CombatVisor, 1), std::make_pair(CPlayerState::EItemType::ScanVisor, 1), std::make_pair(CPlayerState::EItemType::EnergyTanks, 3), std::make_pair(CPlayerState::EItemType::PowerBeam, 1), std::make_pair(CPlayerState::EItemType::WaveBeam, 1), std::make_pair(CPlayerState::EItemType::IceBeam, 1), std::make_pair(CPlayerState::EItemType::PlasmaBeam, 1), std::make_pair(CPlayerState::EItemType::ChargeBeam, 1), std::make_pair(CPlayerState::EItemType::XRayVisor, 1), std::make_pair(CPlayerState::EItemType::ThermalVisor, 1), std::make_pair(CPlayerState::EItemType::Missiles, 25), std::make_pair(CPlayerState::EItemType::VariaSuit, 1), std::make_pair(CPlayerState::EItemType::PhazonSuit, 1), std::make_pair(CPlayerState::EItemType::MorphBall, 1), std::make_pair(CPlayerState::EItemType::BoostBall, 1), std::make_pair(CPlayerState::EItemType::MorphBallBombs, 1), std::make_pair(CPlayerState::EItemType::PowerBombs, 4), std::make_pair(CPlayerState::EItemType::SpaceJumpBoots, 1), }; int roundMultiple(int value, int multiple) { if (multiple == 0) { return value; } return static_cast(std::round(static_cast(value) / static_cast(multiple)) * static_cast(multiple)); } static void RenderItemType(CPlayerState& pState, CPlayerState::EItemType itemType) { u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); std::string name{CPlayerState::ItemTypeToName(itemType)}; if (maxValue == 1) { bool enabled = pState.GetItemCapacity(itemType) == 1; if (ImGui::Checkbox(name.c_str(), &enabled)) { if (enabled) { pState.ReInitializePowerUp(itemType, 1); pState.ResetAndIncrPickUp(itemType, 1); } else { pState.ReInitializePowerUp(itemType, 0); } if (itemType == CPlayerState::EItemType::VariaSuit || itemType == CPlayerState::EItemType::PowerSuit || itemType == CPlayerState::EItemType::GravitySuit || itemType == CPlayerState::EItemType::PhazonSuit) { g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); } } } else if (maxValue > 1) { int capacity = pState.GetItemCapacity(itemType); int amount = pState.GetItemAmount(itemType); if (ImGui::SliderInt((name + " (Capacity)").c_str(), &capacity, 0, int(maxValue), "%d", ImGuiSliderFlags_AlwaysClamp)) { if (itemType == CPlayerState::EItemType::Missiles) { pState.ReInitializePowerUp(itemType, roundMultiple(capacity, 5)); } else { pState.ReInitializePowerUp(itemType, u32(capacity)); } pState.ResetAndIncrPickUp(itemType, u32(capacity)); } if (capacity > 0) { if (ImGui::SliderInt((name + " (Amount)").c_str(), &amount, 0, capacity, "%d", ImGuiSliderFlags_AlwaysClamp)) { pState.ResetAndIncrPickUp(itemType, u32(amount)); } } else { ImGui::Dummy(ImGui::GetItemRectSize()); } } } template static inline void RenderItemsDualColumn(CPlayerState& pState, const std::array& items, int start) { ImGui::BeginGroup(); // Render left group for (int i = start; i < items.size(); i += 2) { RenderItemType(pState, items[i]); } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); // Render right group for (int i = start + 1; i < items.size(); i += 2) { RenderItemType(pState, items[i]); } ImGui::EndGroup(); } void ImGuiConsole::ShowItemsWindow() { CPlayerState& pState = *g_StateManager->GetPlayerState(); if (ImGui::Begin("Items", &m_showItemsWindow, ImGuiWindowFlags_AlwaysAutoResize)) { if (ImGui::Button("Refill")) { for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { auto itemType = static_cast(i); u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); pState.ResetAndIncrPickUp(itemType, maxValue); } } auto& mapWorldInfo = *g_GameState->CurrentWorldState().MapWorldInfo(); ImGui::SameLine(); bool mapStationUsed = mapWorldInfo.GetMapStationUsed(); if (ImGui::Checkbox("Area map", &mapStationUsed)) { mapWorldInfo.SetMapStationUsed(mapStationUsed); } if (ImGui::Button("All")) { for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { auto itemType = static_cast(i); u32 maxValue = CPlayerState::GetPowerUpMaxValue(itemType); pState.ReInitializePowerUp(itemType, maxValue); pState.ResetAndIncrPickUp(itemType, maxValue); } mapWorldInfo.SetMapStationUsed(true); } ImGui::SameLine(); if (ImGui::Button("None")) { for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { auto itemType = static_cast(i); pState.ReInitializePowerUp(itemType, 0); } mapWorldInfo.SetMapStationUsed(false); } ImGui::SameLine(); if (ImGui::Button("21%")) { for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { auto itemType = static_cast(i); pState.ReInitializePowerUp(itemType, 0); } mapWorldInfo.SetMapStationUsed(false); for (const auto& [item, count] : ItemLoadout21Percent) { pState.ReInitializePowerUp(item, count); pState.IncrPickup(item, count); } for (const auto& item : ArtifactItems) { pState.ReInitializePowerUp(item, 1); } } ImGui::SameLine(); if (ImGui::Button("Any%")) { for (int i = 0; i < int(CPlayerState::EItemType::Max); ++i) { auto itemType = static_cast(i); pState.ReInitializePowerUp(itemType, 0); } mapWorldInfo.SetMapStationUsed(false); for (const auto& [item, count] : ItemLoadoutAnyPercent) { pState.ReInitializePowerUp(item, count); pState.IncrPickup(item, count); } for (const auto& item : ArtifactItems) { pState.ReInitializePowerUp(item, 1); } } if (ImGui::BeginTabBar("Items")) { if (ImGui::BeginTabItem("General")) { RenderItemType(pState, GeneralItems[0]); // full width RenderItemsDualColumn(pState, GeneralItems, 1); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Weapons")) { RenderItemType(pState, WeaponItems[0]); // full width RenderItemsDualColumn(pState, WeaponItems, 1); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Morph Ball")) { RenderItemType(pState, MorphBallItems[0]); // full width RenderItemsDualColumn(pState, MorphBallItems, 1); ImGui::EndTabItem(); } if (ImGui::BeginTabItem("Artifacts")) { ImGui::Text("NOTE: This doesn't affect Artifact Temple layers"); ImGui::Text("Use the Layers window to set them for progression"); RenderItemsDualColumn(pState, ArtifactItems, 0); ImGui::EndTabItem(); } ImGui::EndTabBar(); } } ImGui::End(); } void ImGuiConsole::ShowLayersWindow() { // For some reason the window shows up tiny without this float initialWindowSize = 350.f * ImGui::GetIO().DisplayFramebufferScale.x; ImGui::SetNextWindowSize(ImVec2{initialWindowSize, initialWindowSize}, ImGuiCond_FirstUseEver); if (ImGui::Begin("Layers", &m_showLayersWindow)) { if (ImGui::Button("Clear")) { m_layersFilterText[0] = '\0'; } ImGui::SameLine(); ImGui::InputText("Filter", m_layersFilterText.data(), m_layersFilterText.size()); std::string_view search{m_layersFilterText.data(), strlen(m_layersFilterText.data())}; if (!search.empty()) { // kinda hacky way reset the tree state when search changes ImGui::PushID(m_layersFilterText.data()); } for (const auto& world : ListWorlds()) { const auto& layers = dummyWorlds[world.second]->GetWorldLayers(); if (!layers) { continue; } auto worldLayerState = g_GameState->StateForWorld(world.second).GetLayerState(); auto areas = ListAreas(world.second); auto iter = areas.begin(); while (iter != areas.end()) { if (!search.empty() && !ContainsCaseInsensitive(iter->first, search)) { iter = areas.erase(iter); } else { iter++; } } if (areas.empty()) { continue; } if (ImGui::TreeNodeEx(world.first.c_str(), search.empty() ? 0 : ImGuiTreeNodeFlags_DefaultOpen)) { for (const auto& area : areas) { u32 layerCount = worldLayerState->GetAreaLayerCount(area.second); if (layerCount == 0) { continue; } if (ImGui::TreeNode(area.first.c_str())) { if (ImGui::Button("Warp here")) { Warp(world.second, area.second); } u32 startNameIdx = layers->m_areas[area.second].m_startNameIdx; if (startNameIdx + layerCount > layers->m_names.size()) { ImGui::Text("Broken layer data, please re-package"); } else { for (u32 layer = 0; layer < layerCount; ++layer) { bool active = worldLayerState->IsLayerActive(area.second, layer); if (ImGui::Checkbox(layers->m_names[startNameIdx + layer].c_str(), &active)) { worldLayerState->SetLayerActive(area.second, layer, active); } } } ImGui::TreePop(); } } ImGui::TreePop(); } } if (!search.empty()) { ImGui::PopID(); } } ImGui::End(); } } // namespace metaforce