#include "Runtime/MP1/World/CEyeball.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/Weapon/CBeamInfo.hpp" #include "Runtime/Weapon/CGameProjectile.hpp" #include "Runtime/Weapon/CPlasmaProjectile.hpp" #include "Runtime/World/CGameArea.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CWorld.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde::MP1 { constexpr std::string_view skEyeLocator = "Laser_LCTR"sv; CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float attackDelay, float attackStartTime, CAssetId wpscId, const CDamageInfo& dInfo, CAssetId beamContactFxId, CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId, u32 anim0, u32 anim1, u32 anim2, u32 anim3, u32 beamSfx, bool attackDisabled, const CActorParameters& actParms) : CPatterned(ECharacter::EyeBall, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::Medium) , x568_attackDelay(attackDelay) , x56c_attackStartTime(attackStartTime) , x570_boneTracking(*GetModelData()->GetAnimationData(), "Eye"sv, zeus::degToRad(45.f), zeus::degToRad(180.f), EBoneTrackingFlags::NoParent) , x5b4_projectileInfo(wpscId, dInfo) , x5dc_beamContactFxId(beamContactFxId) , x5e0_beamPulseFxId(beamPulseFxId) , x5e4_beamTextureId(beamTextureId) , x5e8_beamGlowTextureId(beamGlowTextureId) , x604_beamSfxId(CSfxManager::TranslateSFXID(beamSfx)) , x60c_24_canAttack(false) , x60c_25_playerInRange(false) , x60c_26_alert(false) , x60c_27_attackDisabled(attackDisabled) , x60c_28_firingBeam(false) { x5f4_animIdxs[0] = anim0; x5f4_animIdxs[1] = anim1; x5f4_animIdxs[2] = anim2; x5f4_animIdxs[3] = anim3; x460_knockBackController.SetAutoResetImpulse(false); } void CEyeball::Accept(IVisitor& visitor) { visitor.Visit(this); } void CEyeball::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { switch (msg) { case EScriptObjectMessage::ProjectileCollide: case EScriptObjectMessage::InvulnDamage: { if (TCastToConstPtr proj = mgr.GetObjectById(uid)) { if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId()) if (GetDamageVulnerability()->GetVulnerability(proj->GetDamageInfo().GetWeaponMode(), false) != EVulnerability::Deflect) x400_24_hitByPlayerProjectile = true; } return; } case EScriptObjectMessage::Alert: x60c_26_alert = true; break; case EScriptObjectMessage::Registered: { RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr); x450_bodyController->Activate(mgr); x330_stateMachineState.SetDelay(0.f); CreateShadow(false); CreateBeam(mgr); break; } case EScriptObjectMessage::Deleted: { if (x5ec_projectileId != kInvalidUniqueId) { mgr.FreeScriptObject(x5ec_projectileId); if (x608_beamSfx) { CSfxManager::RemoveEmitter(x608_beamSfx); x608_beamSfx.reset(); } } x5ec_projectileId = kInvalidUniqueId; break; } default: break; } CPatterned::AcceptScriptMsg(msg, uid, mgr); } void CEyeball::Think(float dt, CStateManager& mgr) { CPatterned::Think(dt, mgr); if (!GetActive()) { return; } const CPlayer& player = mgr.GetPlayer(); const zeus::CVector3f direction = (player.GetTranslation() - GetTranslation()).normalized(); // Used to be directly calculated as std::cos(zeus::degToRad(45.f)); // but was converted into the exact constant to avoid unnecessary runtime initialization. constexpr float minAngle = 0.707106769f; x60c_25_playerInRange = (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed && direction.dot(GetTransform().frontVector()) > minAngle); if (x60c_25_playerInRange) { x570_boneTracking.SetActive(true); x5a8_targetPosition = player.GetTranslation() - (0.5f * player.GetVelocity()); x570_boneTracking.SetTargetPosition(x5a8_targetPosition); x570_boneTracking.Update(dt); GetModelData()->GetAnimationData()->PreRender(); x570_boneTracking.PreRender(mgr, *GetModelData()->GetAnimationData(), GetTransform(), GetModelData()->GetScale(), *x450_bodyController); } else { x570_boneTracking.SetActive(false); } if (GetActive()) { CPlasmaProjectile* projectile = static_cast(mgr.ObjectById(x5ec_projectileId)); if (projectile && projectile->GetActive()) projectile->UpdateFx(GetLctrTransform(skEyeLocator), dt, mgr); } if (x60c_28_firingBeam) { const CGameArea* area = mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways()); if (area->GetActive() && area->IsPostConstructed() && area->GetPostConstructed()->x10dc_occlusionState == CGameArea::EOcclusionState::Occluded) ResetBeamState(mgr); } } void CEyeball::CreateBeam(CStateManager& mgr) { if (x5ec_projectileId != kInvalidUniqueId) return; CBeamInfo beamInfo(3, x5dc_beamContactFxId, x5e0_beamPulseFxId, x5e4_beamTextureId, x5e8_beamGlowTextureId, 50, 0.05f, 1.f, 2.f, 20.f, 1.f, 1.f, 2.f, zeus::CColor(1.f, 1.f, 1.f, 0.f), zeus::CColor(0.f, 1.f, 0.5f, 0.f), 150.f); x5ec_projectileId = mgr.AllocateUniqueId(); mgr.AddObject(new CPlasmaProjectile(x5b4_projectileInfo.Token(), "EyeBall_Beam"sv, EWeaponType::AI, beamInfo, zeus::CTransform(), EMaterialTypes::Immovable, x5b4_projectileInfo.GetDamage(), x5ec_projectileId, GetAreaIdAlways(), GetUniqueId(), {}, false, EProjectileAttrib::KeepInCinematic)); } void CEyeball::InActive(CStateManager&, EStateMsg msg, float) { if (msg == EStateMsg::Activate) x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed); } void CEyeball::Cover(CStateManager&, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk); x60c_24_canAttack = false; x330_stateMachineState.SetDelay(x568_attackDelay); } } void CEyeball::Flinch(CStateManager& mgr, EStateMsg msg, float arg) { if (msg == EStateMsg::Activate) { x32c_animState = EAnimState::Ready; x330_stateMachineState.SetDelay(x568_attackDelay); } else if (msg == EStateMsg::Update) TryCommand(mgr, pas::EAnimationState::KnockBack, CPatternedTryFunc(&CEyeball::TryFlinch), 0); else if (msg == EStateMsg::Deactivate) x32c_animState = EAnimState::NotReady; } void CEyeball::TryFlinch(CStateManager&, int arg) { x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(GetTransform().basis[0], pas::ESeverity(arg))); } void CEyeball::Active(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x400_24_hitByPlayerProjectile = 0; x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat); x60c_24_canAttack = false; } else if (msg == EStateMsg::Update) { if (x330_stateMachineState.GetTime() > x56c_attackStartTime) x60c_24_canAttack = true; UpdateAnimation(); } else if (msg == EStateMsg::Deactivate) { x330_stateMachineState.SetDelay(x568_attackDelay); if (CPlasmaProjectile* proj = static_cast(mgr.ObjectById(x5ec_projectileId))) proj->ResetBeam(mgr, true); x60c_24_canAttack = false; CSfxManager::RemoveEmitter(x608_beamSfx); x608_beamSfx.reset(); } } void CEyeball::UpdateAnimation() { if (std::fabs(GetModelData()->GetAnimationData()->GetAnimTimeRemaining("Whole Body"sv) - 0.f) >= 0.00001f) return; x5f0_currentAnim = (x5f0_currentAnim + 1) & 3; for (u32 i = 0; i < 4; ++i) { if (x5f4_animIdxs[x5f0_currentAnim] != -1) break; x5f0_currentAnim = (x5f0_currentAnim + 1) & 3; } s32 animIdx = x5f4_animIdxs[x5f0_currentAnim]; if (animIdx != -1) x450_bodyController->GetCommandMgr().DeliverCmd(CBCScriptedCmd(animIdx, false, false, 0.f)); } void CEyeball::ResetBeamState(CStateManager& mgr) { if (CPlasmaProjectile* projectile = static_cast(mgr.ObjectById(x5ec_projectileId))) projectile->ResetBeam(mgr, true); x60c_28_firingBeam = false; if (x608_beamSfx) { CSfxManager::RemoveEmitter(x608_beamSfx); x608_beamSfx.reset(); } } void CEyeball::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) { if (type == EUserEventType::DamageOff) ResetBeamState(mgr); else if (type == EUserEventType::DamageOn && x60c_24_canAttack) FireBeam(mgr, GetLctrTransform(node.GetLocatorName())); else CPatterned::DoUserAnimEvent(mgr, node, type, dt); } void CEyeball::FireBeam(CStateManager& mgr, const zeus::CTransform& xf) { if (CPlasmaProjectile* projectile = static_cast(mgr.ObjectById(x5ec_projectileId))) { if (!projectile->GetActive()) { projectile->Fire(xf, mgr, false); x60c_28_firingBeam = true; if (!x608_beamSfx) { CAudioSys::C3DEmitterParmData parmData{ GetTranslation(), {}, 50.f, 0.1f, 0x1, x604_beamSfxId, 1.f /* 127 */, 0.15f /* 20 / 127 */, false, 127}; x608_beamSfx = CSfxManager::AddEmitter(parmData, true, 127, true, GetAreaIdAlways()); } } } } void CEyeball::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CPatterned::PreRender(mgr, frustum); x570_boneTracking.PreRender(mgr, *GetModelData()->GetAnimationData(), GetTransform(), GetModelData()->GetScale(), *x450_bodyController); } void CEyeball::Death(CStateManager& mgr, const zeus::CVector3f& pos, EScriptObjectState state) { zeus::CTransform oldXf = GetTransform(); CPatterned::Death(mgr, pos, state); SetTransform(oldXf); } } // namespace urde::MP1