#include "CGuiPane.hpp" #include "CGuiAnimController.hpp" #include "CGuiLogicalEventTrigger.hpp" namespace urde { CGuiPane::CGuiPane(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& vec) : CGuiWidget(parms), xf8_a(a), xfc_b(b), x108_vec(vec) { InitializeBuffers(); } void CGuiPane::ScaleDimensions(const zeus::CVector3f& scale) { } void CGuiPane::SetDimensions(const zeus::CVector2f& dim, bool flag) { } const zeus::CVector3f& CGuiPane::GetDimensions() const { } void CGuiPane::InitializeBuffers() { } void CGuiPane::WriteData(COutputStream& out, bool flag) const { } CGuiPane* CGuiPane::Create(CGuiFrame* frame, CInputStream& in, bool flag) { CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag); float a = in.readFloatBig(); float b = in.readFloatBig(); zeus::CVector3f vec; vec.readBig(in); return new CGuiPane(parms, a, b, vec); } }