#include "CFluidUVMotion.hpp" namespace urde { CFluidUVMotion::CFluidUVMotion(float a, float b, const urde::CFluidUVMotion::SFluidLayerMotion& c, const urde::CFluidUVMotion::SFluidLayerMotion& d, const urde::CFluidUVMotion::SFluidLayerMotion& e) { x4c_ = 1.f / a; x50_ = b; x0_fluidLayers.resize(3); x0_fluidLayers[0] = c; x0_fluidLayers[1] = d; x0_fluidLayers[2] = e; } }