#include "CScriptMazeNode.hpp" #include "Character/CModelData.hpp" #include "GameGlobalObjects.hpp" #include "CActorParameters.hpp" namespace urde { CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3, const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId), xe8_(w1), xec_(w1), xf0_(w2), x100_(vec1), x110_(vec2), x120_(vec3) { x13c_24_ = true; } void CScriptMazeNode::LoadSeeds() { } }