#ifndef CSCRIPTRANDOMRELAY_HPP #define CSCRIPTRANDOMRELAY_HPP #include "CEntity.hpp" namespace urde { class CScriptRandomRelay : public CEntity { u32 x34_connectionCount; u32 x38_variance; bool x3c_clamp; public: CScriptRandomRelay(TUniqueId, const std::string&, const CEntityInfo&, s32, s32, bool, bool); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr); void SendLocalScriptMsgs(EScriptObjectState state, CStateManager& stateMgr); }; } #endif // CSCRIPTRANDOMRELAY_HPP