#include "CScriptRelay.hpp" #include "CStateManager.hpp" namespace urde { CScriptRelay::CScriptRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool active) : CEntity(uid, info, active, name) { } void CScriptRelay::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); if (msg == EScriptObjectMessage::InternalMessage12) { UpdateObjectRef(stateMgr); } else if (msg == EScriptObjectMessage::SetToZero) { if (x30_24_active) return; x38_++; TUniqueId tmp = stateMgr.xf76_; while (tmp != kInvalidUniqueId) { const CEntity* obj = stateMgr.GetObjectById(tmp); if (!obj) { tmp = x34_; continue; } if (obj->GetUniqueId() == tmp) break; } if (tmp == kInvalidUniqueId) return; x34_ = stateMgr.xf76_; stateMgr.xf76_ = GetUniqueId(); } } void CScriptRelay::Think(float, CStateManager& stateMgr) { if (x38_ == 0) return; while (x38_ != 0) { x38_--; SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None); } UpdateObjectRef(stateMgr); } void CScriptRelay::UpdateObjectRef(CStateManager& stateMgr) { TUniqueId* tmp = &stateMgr.xf76_; while (*tmp != kInvalidUniqueId && tmp != nullptr) { if (*tmp == GetUniqueId()) { *tmp = x34_; return; } const CScriptRelay* obj = dynamic_cast(stateMgr.GetObjectById(*tmp)); if (obj) tmp = (TUniqueId*)&obj->x34_; } } }