#ifndef __URDE_CPAUSESCREEN_HPP__ #define __URDE_CPAUSESCREEN_HPP__ #include "CInGameGuiManager.hpp" namespace urde { namespace MP1 { class CPauseScreen { union { struct { bool x50_24_ : 1; bool x50_25_ : 1; }; u32 _dummy = 0; }; public: CPauseScreen(); bool CheckLoadComplete(); void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr); bool GetX50_25() const { return x50_25_; } }; } } #endif // __URDE_CPAUSESCREEN_HPP__