#pragma once

#include <map>

#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"

namespace metaforce {

class CWeaponMgr {
  std::map<TUniqueId, rstl::reserved_vector<s32, 15>> x0_weapons;

public:
  void Add(TUniqueId, EWeaponType);
  void Remove(TUniqueId);
  void IncrCount(TUniqueId, EWeaponType);
  void DecrCount(TUniqueId, EWeaponType);
  s32 GetNumActive(TUniqueId, EWeaponType) const;
  s32 GetIndex(TUniqueId) const;
};

} // namespace metaforce