#pragma once #include "CMainFlowBase.hpp" namespace urde { class CArchitectureMessage; class CArchitectureQueue; namespace MP1 { class CMainFlow : public CMainFlowBase { public: CMainFlow() : CMainFlowBase("CMainFlow") {} void AdvanceGameState(CArchitectureQueue& queue) override; void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override; bool GetIsContinueDraw() const override { return false; } void Draw() const override {} }; } // namespace MP1 } // namespace urde