#include "CAnimTreeSingleChild.hpp" namespace urde { CAnimTreeSingleChild::CAnimTreeSingleChild(const std::weak_ptr& node, const std::string& name) : CAnimTreeNode(name) , x14_child(node.lock()) { } SAdvancementResults CAnimTreeSingleChild::VAdvanceView(const CCharAnimTime& a) { return {}; } CCharAnimTime CAnimTreeSingleChild::VGetTimeRemaining() const { return {}; } bool CAnimTreeSingleChild::VHasOffset(const CSegId& seg) const { return false; } zeus::CVector3f CAnimTreeSingleChild::VGetOffset(const CSegId& seg) const { return {}; } zeus::CQuaternion CAnimTreeSingleChild::VGetRotation(const CSegId& seg) const { return {}; } u32 CAnimTreeSingleChild::VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const { return 0; } u32 CAnimTreeSingleChild::VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const { return 0; } u32 CAnimTreeSingleChild::VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const { return 0; } u32 CAnimTreeSingleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const { return 0; } bool CAnimTreeSingleChild::VGetBoolPOIState(const char* name) const { return false; } s32 CAnimTreeSingleChild::VGetInt32POIState(const char* name) const { return -1; } CParticleData::EParentedMode CAnimTreeSingleChild::VGetParticlePOIState(const char* name) const { return CParticleData::EParentedMode::Initial; } void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const { } void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const { } void CAnimTreeSingleChild::VSetPhase(float) { } SAdvancementResults CAnimTreeSingleChild::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const { return {}; } u32 CAnimTreeSingleChild::Depth() const { return 1; } u32 CAnimTreeSingleChild::VGetNumChildren() const { return 0; } }