#include "CConstantAnimationTimeScale.hpp" namespace urde { float CConstantAnimationTimeScale::VTimeScaleIntegral(const float& a, const float& b) const { return (b - a) * x4_; } float CConstantAnimationTimeScale::VFindUpperLimit(const float& a, const float& b) const { return (b / x4_) + a; } std::unique_ptr CConstantAnimationTimeScale::VClone() const { return std::make_unique(x4_); } std::unique_ptr CConstantAnimationTimeScale::VGetFunctionMirrored(const float&) const { return Clone(); } }