#include "IAnimReader.hpp" #include "CCharAnimTime.hpp" namespace urde { SAdvancementResults IAnimReader::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const { SAdvancementResults ret; ret.x0_remTime = a; return ret; } u32 IAnimReader::GetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32 unk) const { if (time.GreaterThanZero()) return VGetBoolPOIList(time, listOut, capacity, iterator, unk); return 0; } u32 IAnimReader::GetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32 unk) const { if (time.GreaterThanZero()) return VGetInt32POIList(time, listOut, capacity, iterator, unk); return 0; } u32 IAnimReader::GetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32 unk) const { if (time.GreaterThanZero()) return VGetParticlePOIList(time, listOut, capacity, iterator, unk); return 0; } u32 IAnimReader::GetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32 unk) const { if (time.GreaterThanZero()) return VGetSoundPOIList(time, listOut, capacity, iterator, unk); return 0; } }