#ifndef RETRO_CRANDOM16_HPP #define RETRO_CRANDOM16_HPP #include "GCNTypes.hpp" namespace Retro { class CRandom16 { u32 m_seed; static CRandom16* g_randomNumber; public: CRandom16(u32 p) : m_seed(p) {} inline u32 Next() { m_seed = (m_seed * 0x41c64e6d) + 0x00003039; return m_seed >> 16; } inline u32 GetSeed() const { return m_seed; } inline void SetSeed(u32 p) { m_seed = p; } inline float Float() { return Next() * 0.000015259022; } inline float Range(float min, float max) { return min + Float() * (max - min); } inline s32 Range(s32 min, s32 max) { s32 diff = max - min; s32 rand = -1; while (rand < 0) rand = s32((Next() << 16) | Next()); return rand % diff + min; } static CRandom16* GetRandomNumber() {return g_randomNumber;} static void SetRandomNumber(CRandom16* rnd) {g_randomNumber = rnd;} }; class CGlobalRandom { CRandom16& m_random; CGlobalRandom* m_prev; static CGlobalRandom* g_currentGlobalRandom; public: CGlobalRandom(CRandom16& rand) : m_random(rand), m_prev(g_currentGlobalRandom) { g_currentGlobalRandom = this; CRandom16::SetRandomNumber(&m_random); } ~CGlobalRandom() { g_currentGlobalRandom = m_prev; if (m_prev) CRandom16::SetRandomNumber(&m_prev->m_random); else CRandom16::SetRandomNumber(nullptr); } }; } #endif // RETRO_CRANDOM16_HPP