#include "CIntElement.hpp" #include "CParticleGlobals.hpp" #include "CRandom16.hpp" namespace Retro { CIEKeyframeEmitter::CIEKeyframeEmitter(CInputStream& in) { x4_percent = in.readUint32Big(); x8_unk1 = in.readUint32Big(); xc_loop = in.readBool(); xd_unk2 = in.readBool(); x10_loopEnd = in.readUint32Big(); x14_loopStart = in.readUint32Big(); u32 count = in.readUint32Big(); x18_keys.reserve(count); for (u32 i=0 ; i= x10_loopEnd) { int v1 = emitterTime - x14_loopStart; int v2 = x10_loopEnd - x14_loopStart; calcKey = v1 % v2; calcKey += x14_loopStart; } } else { int v1 = x10_loopEnd - 1; if (v1 < emitterTime) calcKey = v1; } valOut = x18_keys[calcKey]; } else { int ltPerc = CParticleGlobals::g_ParticleLifetimePercentage; float ltPercRem = CParticleGlobals::g_ParticleLifetimePercentageRemainder; if (ltPerc == 100) valOut = x18_keys[100]; else valOut = ltPercRem * x18_keys[ltPerc+1] + (1.0f - ltPercRem) * x18_keys[ltPerc]; } return false; } bool CIEDeath::GetValue(int frame, int &valOut) const { x4_a->GetValue(frame, valOut); int b; x8_b->GetValue(frame, b); /* Not 100% sure about this, originally some kinda branchless comparison */ return frame > b; } bool CIEClamp::GetValue(int frame, int& valOut) const { int a, b; x4_min->GetValue(frame, a); x8_max->GetValue(frame, b); xc_val->GetValue(frame, valOut); if (valOut > b) valOut = b; if (valOut < a) valOut = a; return false; } bool CIETimeChain::GetValue(int frame, int& valOut) const { int v; xc_swFrame->GetValue(frame, v); if (frame >= v) return x8_b->GetValue(frame, valOut); else return x4_a->GetValue(frame, valOut); } bool CIEAdd::GetValue(int frame, int& valOut) const { int a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a + b; return false; } bool CIEConstant::GetValue(int frame, int& valOut) const { valOut = x4_val; return false; } bool CIEImpulse::GetValue(int frame, int& valOut) const { if (frame == 0) x4_a->GetValue(frame, valOut); else valOut = 0; return false; } bool CIELifetimePercent::GetValue(int frame, int& valOut) const { int a; x4_percentVal->GetValue(frame, a); a = std::max(0, a); valOut = (a / 100.0f) * CParticleGlobals::g_ParticleLifetimeReal; return false; } bool CIEInitialRandom::GetValue(int frame, int& valOut) const { if (frame == 0) { int a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = CRandom16::GetRandomNumber()->Range(a, b); } return false; } bool CIEPulse::GetValue(int frame, int& valOut) const { int a, b; x4_aDuration->GetValue(frame, a); x8_bDuration->GetValue(frame, b); int cv = std::max(1, a + b + 1); if (b >= 1) { int cv2 = frame % cv; if (cv2 >= a) x10_bVal->GetValue(frame, valOut); else xc_aVal->GetValue(frame, valOut); } else xc_aVal->GetValue(frame, valOut); return false; } bool CIEMultiply::GetValue(int frame, int& valOut) const { int a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a * b; return false; } bool CIESampleAndHold::GetValue(int frame, int& valOut) const { if (x8_nextSampleFrame < frame) { int b, c; xc_waitFramesMin->GetValue(frame, b); x10_waitFramesMax->GetValue(frame, c); /* const-correctness, who needs it? */ ((CIESampleAndHold*)this)->x8_nextSampleFrame = CRandom16::GetRandomNumber()->Range(b, c) + frame; x4_sampleSource->GetValue(frame, valOut); ((CIESampleAndHold*)this)->x14_holdVal = valOut; } else valOut = x14_holdVal; return false; } bool CIERandom::GetValue(int frame, int& valOut) const { int a, b; x4_min->GetValue(frame, a); x8_max->GetValue(frame, b); if (frame > 0) valOut = CRandom16::GetRandomNumber()->Range(a, b); else valOut = CRandom16::GetRandomNumber()->Next(); return false; } bool CIETimeScale::GetValue(int frame, int& valOut) const { float a; x4_a->GetValue(frame, a); valOut = float(frame) * a; return false; } bool CIEGTCP::GetValue(int frame, int& valOut) const { /* TODO: Do */ return false; } bool CIEModulo::GetValue(int frame, int& valOut) const { int a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); if (b != 0) valOut = a % b; else valOut = a; return false; } bool CIESubtract::GetValue(int frame, int& valOut) const { int a, b; x4_a->GetValue(frame, a); x8_b->GetValue(frame, b); valOut = a - b; return false; } }