#include "CMDLMaterials.hpp" #include "../DNAMP2/CMDLMaterials.hpp" #include "hecl/Blender/Connection.hpp" using Stream = hecl::blender::PyOutStream; namespace DataSpec::DNAMP1 { using Material = MaterialSet::Material; void MaterialSet::RegisterMaterialProps(Stream& out) { out << "bpy.types.Material.retro_depth_sort = bpy.props.BoolProperty(name='Retro: Transparent Depth Sort')\n" "bpy.types.Material.retro_alpha_test = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n" "bpy.types.Material.retro_samus_reflection = bpy.props.BoolProperty(name='Retro: Samus Reflection')\n" "bpy.types.Material.retro_depth_write = bpy.props.BoolProperty(name='Retro: Depth Write')\n" "bpy.types.Material.retro_samus_reflection_persp = bpy.props.BoolProperty(name='Retro: Samus Reflection " "Perspective')\n" "bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n" "bpy.types.Material.retro_samus_reflection_indirect = bpy.props.BoolProperty(name='Retro: Samus Reflection " "Indirect Texture')\n" "bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n" "\n"; } void Material::AddTexture(Stream& out, GX::TexGenSrc type, int mtxIdx, uint32_t texIdx, bool diffuse) { std::string mtxLabel; if (mtxIdx == -1) mtxLabel = "IDENTITY"; else mtxLabel = fmt::format(fmt("MTX_{}"), mtxIdx); std::string texLabel; if (diffuse) texLabel = "Diffuse"; else texLabel = "Texture"; out.format(fmt( "# Texture\n" "tex_node = new_nodetree.nodes.new('ShaderNodeTexImage')\n" "tex_node.label = '{} {}'\n" "texture_nodes.append(tex_node)\n"), texLabel, texIdx); if (texIdx != 0xff) out.format(fmt("tex_node.image = tex_maps[{}]\n"), texIdx); if (type == GX::TG_POS) out << "tex_uv_node = new_nodetree.nodes.new('ShaderNodeTexCoord')\n" "tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Window'], tex_node.inputs['Vector']))\n"; else if (type == GX::TG_NRM) out << "tex_uv_node = new_nodetree.nodes.new('ShaderNodeTexCoord')\n" "tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Normal'], tex_node.inputs['Vector']))\n"; else if (type >= GX::TG_TEX0 && type <= GX::TG_TEX7) { uint8_t texIdx = type - GX::TG_TEX0; out.format(fmt( "tex_uv_node = new_nodetree.nodes.new('ShaderNodeUVMap')\n" "tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['UV'], tex_node.inputs['Vector']))\n" "tex_uv_node.uv_map = 'UV_{}'\n"), texIdx); } out.format(fmt("tex_uv_node.label = '{}'\n"), mtxLabel); out << "gridder.place_node(tex_uv_node, 0)\n" "gridder.place_node(tex_node, 0)\n" "tex_uv_node.location[0] -= 120\n" "tex_node.location[0] += 120\n" "tex_node.location[1] += 176\n" "\n"; } void Material::AddTextureAnim(Stream& out, UVAnimation::Mode type, unsigned idx, const float* vals) { switch (type) { case UVAnimation::Mode::MvInvNoTranslation: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode0NodeN']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx); break; case UVAnimation::Mode::MvInv: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode1NodeN']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx); break; case UVAnimation::Mode::Scroll: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode2Node']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " node.inputs[1].default_value = ({},{},0)\n" " node.inputs[2].default_value = ({},{},0)\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx, vals[0], vals[1], vals[2], vals[3]); break; case UVAnimation::Mode::Rotation: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode3Node']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " node.inputs[1].default_value = {}\n" " node.inputs[2].default_value = {}\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx, vals[0], vals[1]); break; case UVAnimation::Mode::HStrip: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode4Node']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " node.inputs[1].default_value = {}\n" " node.inputs[2].default_value = {}\n" " node.inputs[3].default_value = {}\n" " node.inputs[4].default_value = {}\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx, vals[0], vals[1], vals[2], vals[3]); break; case UVAnimation::Mode::VStrip: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode5Node']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " node.inputs[1].default_value = {}\n" " node.inputs[2].default_value = {}\n" " node.inputs[3].default_value = {}\n" " node.inputs[4].default_value = {}\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx, vals[0], vals[1], vals[2], vals[3]); break; case UVAnimation::Mode::Model: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode6NodeN']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx); break; case UVAnimation::Mode::CylinderEnvironment: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode7NodeN']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " node.inputs[1].default_value = {}\n" " node.inputs[2].default_value = {}\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx, vals[0], vals[1]); break; case UVAnimation::Mode::Eight: out.format(fmt( "for link in list(tex_links):\n" " if link.from_node.label == 'MTX_{}':\n" " tex_links.remove(link)\n" " soc_from = link.from_socket\n" " soc_to = link.to_socket\n" " node = new_nodetree.nodes.new('ShaderNodeGroup')\n" " node.node_tree = bpy.data.node_groups['RetroUVMode8Node']\n" " node.location[0] = link.from_node.location[0] + 50\n" " node.location[1] = link.from_node.location[1] - 50\n" " node.inputs[1].default_value = {}\n" " node.inputs[2].default_value = {}\n" " node.inputs[3].default_value = {}\n" " node.inputs[4].default_value = {}\n" " node.inputs[5].default_value = {}\n" " node.inputs[6].default_value = {}\n" " node.inputs[7].default_value = {}\n" " node.inputs[8].default_value = {}\n" " node.inputs[9].default_value = {}\n" " new_nodetree.links.remove(link)\n" " new_nodetree.links.new(soc_from, node.inputs[0])\n" " new_nodetree.links.new(node.outputs[0], soc_to)\n\n"), idx, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7], vals[8]); break; default: break; } } void Material::AddKcolor(Stream& out, const GX::Color& col, unsigned idx) { out.format(fmt( "kcolors[{}] = ({}, {}, {}, {})\n" "kalphas[{}] = {}\n" "\n"), idx, (float)col.color[0] / (float)0xff, (float)col.color[1] / (float)0xff, (float)col.color[2] / (float)0xff, (float)col.color[3] / (float)0xff, idx, (float)col.color[3] / (float)0xff); } template static uint32_t _HashTextureConfig(const MAT& mat) { XXH32_state_t xxHash; XXH32_reset(&xxHash, 0); for (uint32_t i = 0; i < mat.tevStageCount; ++i) { const auto& stage = mat.tevStages[i]; XXH32_update(&xxHash, &stage.ciFlags, sizeof(stage.ciFlags)); XXH32_update(&xxHash, &stage.aiFlags, sizeof(stage.aiFlags)); XXH32_update(&xxHash, &stage.ccFlags, sizeof(stage.ccFlags)); XXH32_update(&xxHash, &stage.acFlags, sizeof(stage.acFlags)); XXH32_update(&xxHash, &stage.kaInput, sizeof(stage.kaInput)); XXH32_update(&xxHash, &stage.kcInput, sizeof(stage.kcInput)); XXH32_update(&xxHash, &stage.rascInput, sizeof(stage.rascInput)); } bool hasInd = mat.flags.samusReflectionIndirectTexture(); XXH32_update(&xxHash, &hasInd, sizeof(hasInd)); bool hasLm = mat.flags.lightmap(); XXH32_update(&xxHash, &hasLm, sizeof(hasLm)); return XXH32_digest(&xxHash); } static const char* ToString(GX::TevColorArg arg) { switch (arg) { case GX::CC_CPREV: return "CC_CPREV"; case GX::CC_APREV: return "CC_APREV"; case GX::CC_C0: return "CC_C0"; case GX::CC_A0: return "CC_A0"; case GX::CC_C1: return "CC_C1"; case GX::CC_A1: return "CC_A1"; case GX::CC_C2: return "CC_C2"; case GX::CC_A2: return "CC_A2"; case GX::CC_TEXC: return "CC_TEXC"; case GX::CC_TEXA: return "CC_TEXA"; case GX::CC_RASC: return "CC_RASC"; case GX::CC_RASA: return "CC_RASA"; case GX::CC_ONE: return "CC_ONE"; case GX::CC_HALF: return "CC_HALF"; case GX::CC_KONST: return "CC_KONST"; case GX::CC_ZERO: return "CC_ZERO"; default: return "UNKNOWN"; } } static const char* ToString(GX::TevAlphaArg arg) { switch (arg) { case GX::CA_APREV: return "CA_APREV"; case GX::CA_A0: return "CA_A0"; case GX::CA_A1: return "CA_A1"; case GX::CA_A2: return "CA_A2"; case GX::CA_TEXA: return "CA_TEXA"; case GX::CA_RASA: return "CA_RASA"; case GX::CA_KONST: return "CA_KONST"; case GX::CA_ZERO: return "CA_ZERO"; default: return "UNKNOWN"; } } static const char* ToString(GX::TevRegID arg) { switch (arg) { case GX::TEVPREV: return "TEVPREV"; case GX::TEVREG0: return "TEVREG0"; case GX::TEVREG1: return "TEVREG1"; case GX::TEVREG2: return "TEVREG2"; default: return "UNKNOWN"; } } template static void _DescribeTEV(const MAT& mat) { for (uint32_t i = 0; i < mat.tevStageCount; ++i) { const auto& stage = mat.tevStages[i]; fmt::print(stderr, fmt("A:{} B:{} C:{} D:{} -> {} | A:{} B:{} C:{} D:{} -> {}\n"), ToString(stage.colorInA()), ToString(stage.colorInB()), ToString(stage.colorInC()), ToString(stage.colorInD()), ToString(stage.colorOpOutReg()), ToString(stage.alphaInA()), ToString(stage.alphaInB()), ToString(stage.alphaInC()), ToString(stage.alphaInD()), ToString(stage.alphaOpOutReg())); } bool hasInd = mat.flags.samusReflectionIndirectTexture(); bool hasLm = mat.flags.lightmap(); fmt::print(stderr, fmt("HasIndirect: {} HasLightmap: {}\n"), hasInd, hasLm); } struct TexLink { const char* shaderInput; int texidx; bool alpha; TexLink(const char* shaderInput, int texidx = -1, bool alpha = false) : shaderInput(shaderInput), texidx(texidx), alpha(alpha) {} }; struct ExtendedSpecularLink { int texidx; ExtendedSpecularLink(int texidx = -1) : texidx(texidx) {} }; struct KColLink { const char* shaderInput; int kcidx; bool alpha; KColLink(const char* shaderInput, int kcidx = 0, bool alpha = false) : shaderInput(shaderInput), kcidx(kcidx), alpha(alpha) {} }; struct WhiteColorLink { const char* shaderInput; explicit WhiteColorLink(const char* shaderInput) : shaderInput(shaderInput) {} }; static void _GenerateRootShader(Stream& out, int) { /* End of shader links */ } template static void _GenerateRootShader(Stream& out, int tidx, TexLink tex, Targs... args) { int texIdx = tex.texidx == -1 ? tidx : tex.texidx; out << "texture_nodes[" << texIdx << "].name = '" << tex.shaderInput << "'\n"; out << "texture_nodes[" << texIdx << "].label = '" << tex.shaderInput << "'\n"; out << "new_nodetree.links.new(texture_nodes[" << texIdx << "].outputs['" << (tex.alpha ? "Alpha" : "Color") << "'], node.inputs['" << tex.shaderInput << "'])\n"; if (tex.texidx == -1) ++tidx; _GenerateRootShader(out, tidx, args...); } template static void _GenerateRootShader(Stream& out, int tidx, ExtendedSpecularLink tex, Targs... args) { int texIdx = tex.texidx == -1 ? tidx : tex.texidx; out << "texture_nodes[" << texIdx << "].name = 'Specular'\n"; out << "texture_nodes[" << texIdx << "].label = 'Specular'\n"; out << "new_nodetree.links.new(texture_nodes[" << texIdx << "].outputs['Color'], node.inputs['Specular'])\n"; out << "new_nodetree.links.new(texture_nodes[" << texIdx << "].outputs['Alpha'], node.inputs['ExtendedSpecular'])\n"; if (tex.texidx == -1) ++tidx; _GenerateRootShader(out, tidx, args...); } template static void _GenerateRootShader(Stream& out, int tidx, KColLink kcol, Targs... args) { out << "node.inputs['" << kcol.shaderInput << "'].default_value = " << (kcol.alpha ? "kalphas[" : "kcolors[") << kcol.kcidx << "]\n"; _GenerateRootShader(out, tidx, args...); } template static void _GenerateRootShader(Stream& out, int tidx, WhiteColorLink wcol, Targs... args) { out << "node.inputs['" << wcol.shaderInput << "'].default_value = (1.0, 1.0, 1.0, 1.0)\n"; _GenerateRootShader(out, tidx, args...); } template static void _GenerateRootShader(Stream& out, const char* type, Targs... args) { out << "node = new_nodetree.nodes.new('ShaderNodeGroup')\n" "node.name = 'Output'\n" "node.node_tree = bpy.data.node_groups['" << type << "']\n" "gridder.place_node(node, 1)\n"; _GenerateRootShader(out, 0, args...); } static TexLink operator "" _tex(const char* str, size_t) { return TexLink(str); } static TexLink operator "" _texa(const char* str, size_t) { return TexLink(str, -1, true); } static KColLink operator "" _kcol(const char* str, size_t) { return KColLink(str); } static KColLink operator "" _kcola(const char* str, size_t) { return KColLink(str, 0, true); } template static void _ConstructMaterial(Stream& out, const MAT& material, unsigned groupIdx, unsigned matIdx) { unsigned i; out.format(fmt("new_material = bpy.data.materials.new('MAT_{}_{}')\n"), groupIdx, matIdx); out << "new_material.use_fake_user = True\n" "new_material.use_nodes = True\n" "new_material.use_backface_culling = True\n" "new_nodetree = new_material.node_tree\n" "for n in new_nodetree.nodes:\n" " new_nodetree.nodes.remove(n)\n" "\n" "gridder = hecl.Nodegrid(new_nodetree)\n" "\n" "texture_nodes = []\n" "kcolors = {}\n" "kalphas = {}\n" "tex_links = []\n" "\n"; /* Material Flags */ out.format(fmt( "new_material.retro_depth_sort = {}\n" "new_material.retro_alpha_test = {}\n" "new_material.retro_samus_reflection = {}\n" "new_material.retro_depth_write = {}\n" "new_material.retro_samus_reflection_persp = {}\n" "new_material.retro_shadow_occluder = {}\n" "new_material.retro_samus_reflection_indirect = {}\n" "new_material.retro_lightmapped = {}\n" "new_material.diffuse_color = (1, 1, 1, {})\n"), material.flags.depthSorting() ? "True" : "False", material.flags.alphaTest() ? "True" : "False", material.flags.samusReflection() ? "True" : "False", material.flags.depthWrite() ? "True" : "False", material.flags.samusReflectionSurfaceEye() ? "True" : "False", material.flags.shadowOccluderMesh() ? "True" : "False", material.flags.samusReflectionIndirectTexture() ? "True" : "False", material.flags.lightmap() ? "True" : "False", material.flags.shadowOccluderMesh() ? "0" : "1"); /* Texture Indices */ out << "tex_maps = []\n"; for (atUint32 idx : material.textureIdxs) out.format(fmt("tex_maps.append(texmap_list[{}])\n"), idx); /* KColor entries */ if (material.flags.konstValuesEnabled()) { unsigned i = 0; for (const GX::Color& col : material.konstColors) Material::AddKcolor(out, col, i++); } /* Blend factors */ using BlendFactor = Material::BlendFactor; if (material.blendDstFac != BlendFactor::BL_ZERO) { if (material.blendDstFac == BlendFactor::BL_ONE) out << "new_material.blend_method = 'ADD'\n"; else out << "new_material.blend_method = 'BLEND'\n"; } /* Add texture maps/tcgs */ unsigned addedTcgs = 0; bool diffuseStage = false; for (i = 0; i < material.tevStageCount; ++i) { if (material.tevStageTexInfo[i].tcgSlot != 0xff && !(addedTcgs >> material.tevStageTexInfo[i].tcgSlot & 1)) { const Material::TexCoordGen& tcg = material.tcgs[material.tevStageTexInfo[i].tcgSlot]; GX::TexMtx mtx = tcg.mtx(); int mtxIdx = -1; if (mtx >= GX::TEXMTX0 && mtx <= GX::TEXMTX9) mtxIdx = (mtx - GX::TEXMTX0) / 3; Material::AddTexture(out, tcg.source(), mtxIdx, material.tevStageTexInfo[i].texSlot, diffuseStage); addedTcgs |= 1 << material.tevStageTexInfo[i].tcgSlot; } diffuseStage = material.tevStages[i].colorOpOutReg() == GX::TEVREG0; } /* Indirect texture node */ if (material.flags.samusReflectionIndirectTexture()) Material::AddTexture(out, GX::TexGenSrc::TG_POS, -1, material.indTexSlot[0], false); /* Select appropriate root shader and link textures */ uint32_t hash = _HashTextureConfig(material); switch (hash) { case 0x0473AE40: /* RetroShader: Lightmap, Diffuse, Emissive, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex); break; case 0x072D2CB3: /* RetroShader: Diffuse, Emissive, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, WhiteColorLink("Specular"), "Reflection"_tex); break; case 0x0879D346: /* RetroShader: KColorDiffuse, Alpha=Texture */ _GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Alpha"_tex); break; case 0x0DA256BB: /* Lightmap, Diffuse, Specular, Reflection, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "Alpha"_kcola); break; case 0x11C41DA4: /* RetroDynamicCharacterShader: Diffuse, DynamicMaskTex, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroDynamicCharacterShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0x1218F83E: /* RetroShader: ObjLightmap, Diffuse, ExtendedSpecular, Reflection, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, ExtendedSpecularLink(), "Reflection"_tex, TexLink("Alpha", 1, true)); break; case 0x129B8578: /* RetroShader: KColorDiffuse, Emissive, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Emissive"_tex, "Alpha"_kcola); break; case 0x15A3E6E5: /* RetroShader: Diffuse, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Alpha"_kcola); break; case 0x1BEB3E15: /* RetroShader: Diffuse, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 0, true)); break; case 0x2261E0EB: /* RetroShader: Diffuse, Emissive, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0x239C7724: /* RetroDynamicShader: Diffuse*Dynamic, Emissive*Dynamic, Alpha=1.0 */ _GenerateRootShader(out, "RetroDynamicShader", "Diffuse"_tex, "Emissive"_tex); break; case 0x240C4C84: /* RetroShader: Lightmap, KColorDiffuse, Specular, Reflection, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_kcol, "Specular"_tex, "Reflection"_tex, "Alpha"_kcola); break; case 0x2523A379: /* RetroDynamicShader: Emissive*Dynamic, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroDynamicShader", "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0x25E85017: /* RetroShader: Lightmap, KColorDiffuse, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_kcol, "Alpha"_kcola); break; case 0x27FD5C6C: /* RetroShader: ObjLightmap, Diffuse, Specular, Reflection, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, TexLink("Alpha", 1, true)); break; case 0x2AD9F535: /* RetroShader: Emissive, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Emissive"_tex, WhiteColorLink("Specular"), "Reflection"_tex); break; case 0x2C9F5104: /* RetroShader: Diffuse, Specular, Reflection, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "Alpha"_kcola); break; case 0x2D059429: /* RetroShader: Diffuse, Emissive, ExtendedSpecular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, ExtendedSpecularLink(), "Reflection"_tex); break; case 0x30AC64BB: /* RetroShader: Diffuse, Specular, Reflection, Alpha=KAlpha, IndirectTex */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "IndirectTex"_tex, "Alpha"_kcola); break; case 0x39BC4809: /* RetroDynamicShader: ObjLightmap*Dynamic, Diffuse*Dynamic, Emissive*Dynamic, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroDynamicShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0x3BF97299: /* RetroShader: Lightmap, Diffuse, Specular, Reflection, Alpha=KAlpha, IndirectTex */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "IndirectTex"_tex, "Alpha"_kcola); break; case 0x47ECF3ED: /* RetroShader: Diffuse, Specular, Reflection, Emissive, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "Emissive"_tex); break; case 0x4BBDFFA6: /* RetroShader: Diffuse, Emissive, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex); break; case 0x4D4127A3: /* RetroShader: Lightmap, Diffuse, Specular, Reflection, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, TexLink("Alpha", 1, true)); break; case 0x54A92F25: /* RetroShader: ObjLightmap, KColorDiffuse, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_kcol, "Alpha"_kcola); break; case 0x54C6204C: _GenerateRootShader(out, "RetroShader"); break; case 0x5A62D5F0: /* RetroShader: Lightmap, Diffuse, UnusedExtendedSpecular?, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true)); break; case 0x5CB59821: /* RetroShader: Diffuse, UnusedSpecular?, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Alpha"_kcola); break; case 0x5D0F0069: /* RetroShader: Diffuse, Emissive, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, TexLink("Alpha", 0, true)); break; case 0x5D80E53C: /* RetroShader: Emissive, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0x5F0AB0E9: /* RetroShader: Lightmap, Diffuse, UnusedSpecular?, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true)); break; case 0x5F189425: /* RetroShader: Lightmap, Diffuse, UnusedSpecular?, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Alpha"_kcola); break; case 0x6601D113: /* RetroShader: Emissive, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Emissive"_tex); break; case 0x694287FA: /* RetroShader: Diffuse, Emissive, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, WhiteColorLink("Specular"), "Reflection"_tex); break; case 0x6D98D689: /* RetroDynamicAlphaShader: Diffuse*Dynamic, Specular, Reflection, Alpha=KAlpha*Dynamic */ _GenerateRootShader(out, "RetroDynamicAlphaShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "Alpha"_kcola); break; case 0x7252CB90: /* RetroShader: Lightmap, Diffuse, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Alpha"_kcola); break; case 0x76BEA57E: /* RetroShader: Lightmap, Diffuse, Emissive, Specular, Reflection, Alpha=1.0, IndirectTex */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex, "IndirectTex"_tex); break; case 0x7D6A4487: /* RetroShader: Diffuse, Specular, Reflection, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, TexLink("Alpha", 0, true)); break; case 0x84319328: /* RetroShader: Reflection, UnusedSpecular?, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", WhiteColorLink("Specular"), "Reflection"_tex); break; case 0x846215DA: /* RetroShader: Diffuse, Specular, Reflection, Alpha=DiffuseAlpha, IndirectTex */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "IndirectTex"_tex, TexLink("Alpha", 0, true)); break; case 0x8E916C01: /* RetroShader: NULL, all inputs 0 */ _GenerateRootShader(out, "RetroShader"); break; case 0x957709F8: /* RetroShader: Emissive, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Emissive"_tex); break; case 0x96ABB2D3: /* RetroShader: Lightmap, Diffuse, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true)); break; case 0x985A0B67: /* RetroShader: Diffuse, UnusedSpecular?, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 0, true)); break; case 0x9B4453A2: /* RetroShader: Diffuse, Emissive, ExtendedSpecular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, ExtendedSpecularLink(), "Reflection"_tex); break; case 0xA187C630: /* RetroShader: Diffuse, Emissive, UnusedReflection?, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex); break; case 0xC138DCFA: /* RetroShader: Diffuse, Emissive, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex); break; case 0xC3C8B1C8: /* RetroShader: KColorDiffuse, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Alpha"_kcola); break; case 0xC689C8C6: /* RetroShader: Diffuse, ExtendedSpecular, Reflection, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, ExtendedSpecularLink(), "Reflection"_tex, TexLink("Alpha", 0, true)); break; case 0xC6B18B28: /* RetroShader: Diffuse, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 0, true)); break; case 0xCD92D4C5: /* RetroShader: Diffuse, Reflection, Alpha=KAlpha */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, WhiteColorLink("Specular"), "Reflection"_tex, "Alpha"_kcola); break; case 0xD73E7728: /* RetroShader: ObjLightmap, Diffuse, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true)); break; case 0xDB8F01AD: /* RetroDynamicShader: Diffuse*Dynamic, Emissive*Dynamic, UnusedSpecular?, Alpha=1.0 */ _GenerateRootShader(out, "RetroDynamicShader", "Diffuse"_tex, "Emissive"_tex); break; case 0xE6784B10: /* RetroShader: Lightmap, Diffuse, Specular, Reflection, Alpha=DiffuseAlpha, IndirectTex */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "IndirectTex"_tex, TexLink("Alpha", 1, true)); break; case 0xE68FF182: /* RetroShader: Diffuse, Emissive, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0xEB4645CF: /* RetroDynamicAlphaShader: Diffuse*Dynamic, Alpha=DiffuseAlpha*Dynamic */ _GenerateRootShader(out, "RetroDynamicAlphaShader", "Diffuse"_tex, TexLink("Alpha", 0, true)); break; case 0xECEF8D1F: /* RetroDynamicShader: Diffuse*Dynamic, Emissive*Dynamic, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroDynamicShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0xF1C26570: /* RetroShader: Lightmap, Diffuse, Specular, ExtendedSpecular, Reflection, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "ExtendedSpecular"_tex, "Reflection"_tex, TexLink("Alpha", 1, true)); break; case 0xF559DB08: /* RetroShader: Lightmap, Diffuse, Emissive, Specular, Reflection, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex); break; case 0xF9324367: /* RetroShader: Lightmap, Diffuse, Emissive, Alpha=1.0 */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex); break; case 0xFD95D7FD: /* RetroShader: ObjLightmap, Diffuse, Alpha=DiffuseAlpha */ _GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true)); break; default: _DescribeTEV(material); Log.report(logvisor::Fatal, fmt("Unable to resolve shader hash {:08X}\n"), hash); break; } /* Has Lightmap? */ if (material.flags.lightmap()) { if (material.tevStageTexInfo[0].texSlot != 0xff) out << "new_material.hecl_lightmap = tex_maps[0].name\n" "tex_maps[0].use_fake_user = True\n"; } /* Texmtx Animation Section */ i = 0; for (const Material::UVAnimation& anim : material.uvAnims) Material::AddTextureAnim(out, anim.mode, i++, anim.vals); } void MaterialSet::ConstructMaterial(Stream& out, const MaterialSet::Material& material, unsigned groupIdx, unsigned matIdx) { _ConstructMaterial(out, material, groupIdx, matIdx); } MaterialSet::Material::Material(const hecl::blender::Material& mat, std::vector& texPathsOut, int colorCount, bool lightmapUVs, bool matrixSkinning) { /* TODO: Rewrite for new shader rep */ XXH32_state_t xxHash; XXH32_reset(&xxHash, 0); #if 0 if (gx.m_kcolorCount) { flags.setKonstValuesEnabled(true); konstCount.push_back(gx.m_kcolorCount); } #endif auto search = mat.iprops.find("retro_depth_sort"); if (search != mat.iprops.end()) flags.setDepthSorting(search->second != 0); search = mat.iprops.find("retro_alpha_test"); if (search != mat.iprops.end()) flags.setAlphaTest(search->second != 0); search = mat.iprops.find("retro_samus_reflection"); if (search != mat.iprops.end()) flags.setSamusReflection(search->second != 0); search = mat.iprops.find("retro_depth_write"); if (search != mat.iprops.end()) flags.setDepthWrite(search->second != 0); search = mat.iprops.find("retro_samus_reflection_persp"); if (search != mat.iprops.end()) flags.setSamusReflectionSurfaceEye(search->second != 0); search = mat.iprops.find("retro_shadow_occluder"); if (search != mat.iprops.end()) flags.setShadowOccluderMesh(search->second != 0); search = mat.iprops.find("retro_samus_reflection_indirect"); if (search != mat.iprops.end()) flags.setSamusReflectionIndirectTexture(search->second != 0); search = mat.iprops.find("retro_lightmapped"); if (search != mat.iprops.end()) flags.setLightmap(search->second != 0); flags.setLightmapUVArray(lightmapUVs); #if 0 atUint16 texFlags = 0; atUint16 tcgFlags = 0; tevStageTexInfo.reserve(gx.m_tevCount); textureIdxs.reserve(gx.m_tevCount); for (unsigned i = 0; i < gx.m_tevCount; ++i) { const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i]; tevStageTexInfo.emplace_back(); TEVStageTexInfo& texInfo = tevStageTexInfo.back(); if (stage.m_texGenIdx != -1) { texInfo.tcgSlot = stage.m_texGenIdx; const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[stage.m_texGenIdx]; if (tcg.m_src >= hecl::Backend::GX::TG_TEX0 && tcg.m_src <= hecl::Backend::GX::TG_TEX6) tcgFlags |= 1 << (tcg.m_src - hecl::Backend::GX::TG_TEX0); } if (stage.m_texMapIdx != -1) { texInfo.texSlot = textureIdxs.size(); const hecl::ProjectPath& texPath = texPathsIn.at(stage.m_texMapIdx); texFlags |= 1 << i; ++textureCount; bool found = false; for (size_t t = 0; t < texPathsOut.size(); ++t) { if (texPath == texPathsOut[t]) { found = true; textureIdxs.push_back(t); break; } } if (!found) { textureIdxs.push_back(texPathsOut.size()); texPathsOut.push_back(texPath); } } } flags.setTextureSlots(texFlags); XXH32_update(&xxHash, &flags.flags, sizeof(flags.flags)); vaFlags.setPosition(GX::INDEX16); vaFlags.setNormal(GX::INDEX16); if (0 < colorCount) vaFlags.setColor0(GX::INDEX16); if (1 < colorCount) vaFlags.setColor1(GX::INDEX16); if (tcgFlags & (1 << 0)) vaFlags.setTex0(GX::INDEX16); if (tcgFlags & (1 << 1)) vaFlags.setTex1(GX::INDEX16); if (tcgFlags & (1 << 2)) vaFlags.setTex2(GX::INDEX16); if (tcgFlags & (1 << 3)) vaFlags.setTex3(GX::INDEX16); if (tcgFlags & (1 << 4)) vaFlags.setTex4(GX::INDEX16); if (tcgFlags & (1 << 5)) vaFlags.setTex5(GX::INDEX16); if (tcgFlags & (1 << 6)) vaFlags.setTex6(GX::INDEX16); if (matrixSkinning) { vaFlags.setPnMatIdx(GX::DIRECT); if (tcgFlags & (1 << 0)) vaFlags.setTex0MatIdx(GX::DIRECT); if (tcgFlags & (1 << 1)) vaFlags.setTex1MatIdx(GX::DIRECT); if (tcgFlags & (1 << 2)) vaFlags.setTex2MatIdx(GX::DIRECT); if (tcgFlags & (1 << 3)) vaFlags.setTex3MatIdx(GX::DIRECT); if (tcgFlags & (1 << 4)) vaFlags.setTex4MatIdx(GX::DIRECT); if (tcgFlags & (1 << 5)) vaFlags.setTex5MatIdx(GX::DIRECT); if (tcgFlags & (1 << 6)) vaFlags.setTex6MatIdx(GX::DIRECT); } XXH32_update(&xxHash, &vaFlags.vaFlags, sizeof(vaFlags.vaFlags)); XXH32_update(&xxHash, &gx.m_kcolorCount, sizeof(gx.m_kcolorCount)); for (unsigned i = 0; i < gx.m_kcolorCount; ++i) { konstColors.emplace_back(gx.m_kcolors[i]); XXH32_update(&xxHash, &gx.m_kcolors[i].num, sizeof(gx.m_kcolors[i].num)); } blendDstFac = BlendFactor(gx.m_blendDst); XXH32_update(&xxHash, &gx.m_blendDst, sizeof(gx.m_blendDst)); blendSrcFac = BlendFactor(gx.m_blendSrc); XXH32_update(&xxHash, &gx.m_blendSrc, sizeof(gx.m_blendSrc)); if (flags.samusReflectionIndirectTexture()) { indTexSlot.push_back(textureIdxs.size()); XXH32_update(&xxHash, &indTexSlot.back(), sizeof(indTexSlot.back())); } colorChannelCount = 1; XXH32_update(&xxHash, &colorChannelCount, sizeof(colorChannelCount)); colorChannels.emplace_back(); ColorChannel& ch = colorChannels.back(); for (unsigned i = 0; i < gx.m_tevCount; ++i) { const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i]; for (int c = 0; c < 4; ++c) if (stage.m_color[c] == hecl::Backend::GX::CC_RASC || stage.m_color[c] == hecl::Backend::GX::CC_RASA || stage.m_alpha[c] == hecl::Backend::GX::CA_RASA) { ch.setLighting(true); uint8_t one = 1; XXH32_update(&xxHash, &one, sizeof(one)); break; } if (ch.lighting()) break; } ch.setDiffuseFn(GX::DF_CLAMP); ch.setAttenuationFn(GX::AF_SPOT); tevStageCount = gx.m_tevCount; XXH32_update(&xxHash, &tevStageCount, sizeof(tevStageCount)); tevStages.reserve(gx.m_tevCount); for (unsigned i = 0; i < gx.m_tevCount; ++i) { const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i]; tevStages.emplace_back(); TEVStage& target = tevStages.back(); target.setColorInA(stage.m_color[0]); target.setColorInB(stage.m_color[1]); target.setColorInC(stage.m_color[2]); target.setColorInD(stage.m_color[3]); target.setAlphaInA(stage.m_alpha[0]); target.setAlphaInB(stage.m_alpha[1]); target.setAlphaInC(stage.m_alpha[2]); target.setAlphaInD(stage.m_alpha[3]); target.setColorOp(stage.m_cop); target.setColorOpBias(GX::TB_ZERO); target.setColorOpScale(GX::CS_SCALE_1); target.setColorOpClamp(true); target.setColorOpOutReg(stage.m_cRegOut); target.setAlphaOp(stage.m_aop); target.setAlphaOpBias(GX::TB_ZERO); target.setAlphaOpScale(GX::CS_SCALE_1); target.setAlphaOpClamp(true); target.setAlphaOpOutReg(stage.m_aRegOut); target.setKColorIn(stage.m_kColor); target.setKAlphaIn(stage.m_kAlpha); target.setRASIn(GX::GX_COLOR_NULL); for (int c = 0; c < 4; ++c) if (stage.m_color[c] == hecl::Backend::GX::CC_RASC || stage.m_color[c] == hecl::Backend::GX::CC_RASA || stage.m_alpha[c] == hecl::Backend::GX::CA_RASA) { target.setRASIn(GX::GX_COLOR0A0); break; } XXH32_update(&xxHash, &target.ciFlags, sizeof(target.ciFlags)); XXH32_update(&xxHash, &target.aiFlags, sizeof(target.aiFlags)); XXH32_update(&xxHash, &target.ccFlags, sizeof(target.ccFlags)); XXH32_update(&xxHash, &target.acFlags, sizeof(target.acFlags)); XXH32_update(&xxHash, &target.kaInput, sizeof(target.kaInput)); XXH32_update(&xxHash, &target.kcInput, sizeof(target.kcInput)); XXH32_update(&xxHash, &target.rascInput, sizeof(target.rascInput)); } tcgCount = gx.m_tcgCount; XXH32_update(&xxHash, &tcgCount, sizeof(tcgCount)); for (unsigned i = 0; i < gx.m_tcgCount; ++i) { const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[i]; tcgs.emplace_back(); TexCoordGen& target = tcgs.back(); target.setType(GX::TG_MTX3x4); target.setSource(tcg.m_src); target.setMtx(tcg.m_mtx); target.setNormalize(tcg.m_norm); target.setPostMtx(tcg.m_pmtx); XXH32_update(&xxHash, &target.flags, sizeof(target.flags)); } uvAnimsSize = 4; uvAnimsCount = 0; for (; uvAnimsCount < 8;) { bool found = false; for (unsigned t = 0; t < gx.m_tcgCount; ++t) { const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[t]; if (tcg.m_mtx == GX::IDENTITY) continue; if ((tcg.m_mtx - GX::TEXMTX0) / 3 == uvAnimsCount) { found = true; ++uvAnimsCount; uvAnims.emplace_back(tcg.m_gameFunction, tcg.m_gameArgs); XXH32_update(&xxHash, tcg.m_gameFunction.data(), sizeof(tcg.m_gameFunction.size())); for (const atVec4f& arg : tcg.m_gameArgs) XXH32_update(&xxHash, &arg, sizeof(arg)); size_t tmpUvAnimsSize = uvAnimsSize; uvAnims.back().binarySize(tmpUvAnimsSize); uvAnimsSize = tmpUvAnimsSize; break; } } if (!found) break; } XXH32_update(&xxHash, &uvAnimsSize, sizeof(uvAnimsSize)); XXH32_update(&xxHash, &uvAnimsCount, sizeof(uvAnimsCount)); #endif uniqueIdx = XXH32_digest(&xxHash); } HMDLMaterialSet::Material::Material(const hecl::blender::Material& mat) { auto search = mat.iprops.find("retro_depth_sort"); if (search != mat.iprops.end()) flags.setDepthSorting(search->second != 0); search = mat.iprops.find("retro_alpha_test"); if (search != mat.iprops.end()) flags.setAlphaTest(search->second != 0); search = mat.iprops.find("retro_samus_reflection"); if (search != mat.iprops.end()) flags.setSamusReflection(search->second != 0); search = mat.iprops.find("retro_depth_write"); if (search != mat.iprops.end()) flags.setDepthWrite(search->second != 0); search = mat.iprops.find("retro_samus_reflection_persp"); if (search != mat.iprops.end()) flags.setSamusReflectionSurfaceEye(search->second != 0); search = mat.iprops.find("retro_shadow_occluder"); if (search != mat.iprops.end()) flags.setShadowOccluderMesh(search->second != 0); search = mat.iprops.find("retro_samus_reflection_indirect"); if (search != mat.iprops.end()) flags.setSamusReflectionIndirectTexture(search->second != 0); search = mat.iprops.find("retro_lightmapped"); if (search != mat.iprops.end()) flags.setLightmap(search->second != 0); XXH64_state_t xxh; XXH64_reset(&xxh, 0); shaderType = mat.shaderType; XXH64_update(&xxh, &shaderType, sizeof(shaderType)); chunkCount = 0; chunks.reserve(mat.chunks.size()); for (const auto& chunk : mat.chunks) { chunk.visit([this, &xxh](const auto& var) { using T = std::decay_t; chunks.push_back(Chunk::Build(T::variant_type(), var)); var.hash(&xxh); ++chunkCount; }); } blendMode = mat.blendMode; XXH64_update(&xxh, &blendMode, sizeof(blendMode)); int hashFlags = 0; if (flags.samusReflection()) hashFlags |= 1; if (flags.samusReflectionIndirectTexture()) hashFlags |= 2; if (flags.depthWrite()) hashFlags |= 4; if (flags.alphaTest()) hashFlags |= 8; XXH64_update(&xxh, &hashFlags, sizeof(hashFlags)); hash = XXH64_digest(&xxh); } MaterialSet::Material::UVAnimation::UVAnimation(const std::string& gameFunction, const std::vector& gameArgs) { if (!gameFunction.compare("RetroUVMode0NodeN")) mode = Mode::MvInvNoTranslation; else if (!gameFunction.compare("RetroUVMode1NodeN")) mode = Mode::MvInv; else if (!gameFunction.compare("RetroUVMode2Node")) { mode = Mode::Scroll; if (gameArgs.size() < 2) Log.report(logvisor::Fatal, fmt("Mode2 UV anim requires 2 vector arguments")); vals[0] = gameArgs[0].simd[0]; vals[1] = gameArgs[0].simd[1]; vals[2] = gameArgs[1].simd[0]; vals[3] = gameArgs[1].simd[1]; } else if (!gameFunction.compare("RetroUVMode3Node")) { mode = Mode::Rotation; if (gameArgs.size() < 2) Log.report(logvisor::Fatal, fmt("Mode3 UV anim requires 2 arguments")); vals[0] = gameArgs[0].simd[0]; vals[1] = gameArgs[1].simd[0]; } else if (!gameFunction.compare("RetroUVMode4Node")) { mode = Mode::HStrip; if (gameArgs.size() < 4) Log.report(logvisor::Fatal, fmt("Mode4 UV anim requires 4 arguments")); vals[0] = gameArgs[0].simd[0]; vals[1] = gameArgs[1].simd[0]; vals[2] = gameArgs[2].simd[0]; vals[3] = gameArgs[3].simd[0]; } else if (!gameFunction.compare("RetroUVMode5Node")) { mode = Mode::VStrip; if (gameArgs.size() < 4) Log.report(logvisor::Fatal, fmt("Mode5 UV anim requires 4 arguments")); vals[0] = gameArgs[0].simd[0]; vals[1] = gameArgs[1].simd[0]; vals[2] = gameArgs[2].simd[0]; vals[3] = gameArgs[3].simd[0]; } else if (!gameFunction.compare("RetroUVMode6NodeN")) mode = Mode::Model; else if (!gameFunction.compare("RetroUVMode7NodeN")) { mode = Mode::CylinderEnvironment; if (gameArgs.size() < 2) Log.report(logvisor::Fatal, fmt("Mode7 UV anim requires 2 arguments")); vals[0] = gameArgs[0].simd[0]; vals[1] = gameArgs[1].simd[0]; } else Log.report(logvisor::Fatal, fmt("unsupported UV anim '{}'"), gameFunction); } template void MaterialSet::Material::UVAnimation::Enumerate(typename Op::StreamT& s) { Do({}, mode, s); switch (mode) { case Mode::MvInvNoTranslation: case Mode::MvInv: case Mode::Model: break; case Mode::Scroll: case Mode::HStrip: case Mode::VStrip: for (int i = 0; i < 4; ++i) Do({}, vals[i], s); break; case Mode::Rotation: case Mode::CylinderEnvironment: for (int i = 0; i < 2; ++i) Do({}, vals[i], s); break; case Mode::Eight: for (int i = 0; i < 9; ++i) Do({}, vals[i], s); break; } } AT_SPECIALIZE_DNA(MaterialSet::Material::UVAnimation) template void HMDLMaterialSet::Material::PASS::Enumerate(typename Op::StreamT& s) { Do({"type"}, type, s); Do({"texId"}, texId, s); Do({"source"}, source, s); Do({"uvAnimType"}, uvAnimType, s); size_t uvParmCount = uvAnimParamsCount(); for (size_t i = 0; i < uvParmCount; ++i) Do({}, uvAnimParms[i], s); Do({"alpha"}, alpha, s); } AT_SPECIALIZE_DNA(HMDLMaterialSet::Material::PASS) const char* HMDLMaterialSet::Material::PASS::DNAType() { return "DataSpec::DNAMP1::HMDLMaterialSet::Material::PASS"; } } // namespace DataSpec::DNAMP1 namespace DataSpec::DNAMP2 { void MaterialSet::ConstructMaterial(Stream& out, const MaterialSet::Material& material, unsigned groupIdx, unsigned matIdx) { DataSpec::DNAMP1::_ConstructMaterial(out, material, groupIdx, matIdx); } } // namespace DataSpec::DNAMP2