#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct Geemer : IScriptObject { AT_DECL_DNA_YAMLV String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value advanceWpRadius; Value unknown2; Value alignAngVel; Value unknown4; Value playerObstructionMinDist; Value haltDelay; Value forwardMoveWeight; Value haltSfx; Value getUpSfx; Value crouchSfx; void addCMDLRigPairs(PAKRouter& pakRouter, CharacterAssociations& charAssoc) const override { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters); } void nameIDs(PAKRouter& pakRouter) const override { patternedInfo.nameIDs(pakRouter, name + "_patterned"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector& pathsOut, std::vector& lazyOut) const override { patternedInfo.depIDs(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); } void gatherScans(std::vector& scansOut) const override { actorParameters.scanIDs(scansOut); } }; } // namespace DataSpec::DNAMP1