#include "CMetaAnimSequence.hpp" #include "CMetaAnimFactory.hpp" namespace urde { std::vector> CMetaAnimSequence::CreateSequence(CInputStream& in) { std::vector> ret; u32 seqCount = in.readUint32Big(); ret.reserve(seqCount); for (u32 i=0 ; i CMetaAnimSequence::GetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { } void CMetaAnimSequence::GetUniquePrimitives(std::set& primsOut) const { } std::shared_ptr CMetaAnimSequence::VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { } }