#ifndef __URDE_CHUDBILLBOARDEFFECT_HPP__ #define __URDE_CHUDBILLBOARDEFFECT_HPP__ #include "RetroTypes.hpp" #include "World/CEffect.hpp" #include "CToken.hpp" #include "Particle/CElementGen.hpp" #include "Particle/CParticleElectric.hpp" #include "Particle/CParticleSwoosh.hpp" namespace urde { class CGenDescription; class CElectricDescription; class CHUDBillboardEffect : public CEffect { std::unique_ptr xe8_generator; zeus::CVector3f xec_v2; zeus::CVector3f xf8_; bool x104_24_ : 1; bool x104_25_ : 1; bool x104_26_ : 1; bool x104_27_ : 1; float x108_ = 0.f; static u32 g_IndirectTexturedBillboardCount; static u32 g_BillboardCount; public: CHUDBillboardEffect(const std::experimental::optional>& particle, const std::experimental::optional>& electric, TUniqueId uid, bool active, std::string_view name, float, const zeus::CVector3f& v0, const zeus::CColor& color, const zeus::CVector3f& v1, const zeus::CVector3f& v2); ~CHUDBillboardEffect(); void Accept(IVisitor& visitor); static float GetNearClipDistance(CStateManager& mgr); static zeus::CVector3f GetScaleForPOV(CStateManager& mgr); }; } #endif // __URDE_CHUDBILLBOARDEFFECT_HPP__