#include "Runtime/MP1/World/CThardusRockProjectile.hpp" namespace urde::MP1 { CThardusRockProjectile::CThardusRockProjectile(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& modelData, const CActorParameters& aParms, const CPatternedInfo& patternedInfo, std::vector>&& mDataVec, CAssetId stateMachine, float) : CPatterned(ECharacter::ThardusRockProjectile, uid, name, EFlavorType::Zero, info, xf, std::move(modelData), patternedInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium) , x57c_(std::move(mDataVec)) {} } // namespace urde::MP1