#include "CMetaTransPhaseTrans.hpp" #include "CAnimTreeNode.hpp" namespace urde { CMetaTransPhaseTrans::CMetaTransPhaseTrans(CInputStream& in) { x4_ = in.readFloatBig(); x8_ = in.readUint32Big(); xc_ = in.readBool(); xd_ = in.readBool(); x10_ = in.readUint32Big(); } std::shared_ptr CMetaTransPhaseTrans::VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, const CAnimSysContext& animSys) const { return {}; } }