#ifndef __URDE_CEXPLOSION_HPP__ #define __URDE_CEXPLOSION_HPP__ #include "CEffect.hpp" #include "Particle/CElementGen.hpp" namespace urde { class CExplosion : public CEffect { std::unique_ptr xe8_particleGen; TUniqueId xec_ = kInvalidUniqueId; const CGenDescription* xf0_particleDesc; bool xf4_24_:1; bool xf4_25_:1; bool xf4_26_:1; float xf8_ = 0.f; public: CExplosion(const TLockedToken& particle, TUniqueId uid, bool active, const CEntityInfo& info, const std::string& name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale, const zeus::CColor& color); }; } #endif // __URDE_CEXPLOSION_HPP__