#pragma once #include "ITweak.hpp" namespace DataSpec { struct ITweakTargeting : public ITweak { virtual atUint32 GetTargetRadiusMode() const=0; virtual float GetCurrLockOnExitDuration() const=0; virtual float GetCurrLockOnEnterDuration() const=0; virtual float GetCurrLockOnSwitchDuration() const=0; virtual float GetLockConfirmScale() const=0; virtual float GetNextLockOnEnterDuration() const=0; virtual float GetNextLockOnExitDuration() const=0; virtual float GetNextLockOnSwitchDuration() const=0; virtual float GetSeekerScale() const=0; virtual float GetSeekerAngleSpeed() const=0; virtual float GetXRayRetAngleSpeed() const=0; virtual float GetOrbitPointZOffset() const=0; virtual float GetOrbitPointInTime() const=0; virtual float GetOrbitPointOutTime() const=0; virtual const zeus::CColor& GetThermalReticuleColor() const=0; virtual float GetTargetFlowerScale() const=0; virtual const zeus::CColor& GetTargetFlowerColor() const=0; virtual float GetMissileBracketDuration() const=0; virtual float GetMissileBracketScaleStart() const=0; virtual float GetMissileBracketScaleEnd() const=0; virtual float GetMissileBracketScaleDuration() const=0; virtual const zeus::CColor& GetMissileBracketColor() const=0; virtual float GetChargeGaugeOvershootOffset() const=0; virtual float GetChargeGaugeOvershootDuration() const=0; virtual float GetOuterBeamSquaresScale() const=0; virtual const zeus::CColor& GetOuterBeamSquareColor() const=0; virtual float GetLockonDuration() const=0; virtual float GetInnerBeamScale() const=0; virtual const zeus::CColor& GetInnerBeamColorPower() const=0; virtual const zeus::CColor& GetInnerBeamColorIce() const=0; virtual const zeus::CColor& GetInnerBeamColorWave() const=0; virtual const zeus::CColor& GetInnerBeamColorPlasma() const=0; virtual const float* GetOuterBeamSquareAngles(int i) const=0; virtual float GetChargeGaugeAngle(int i) const=0; virtual float GetChargeGaugeScale() const=0; virtual const zeus::CColor& GetChargeGaugeNonFullColor() const=0; virtual atUint32 GetChargeTickCount() const=0; virtual float GetChargeTickAnglePitch() const=0; virtual float GetLockFireScale() const=0; virtual float GetLockFireDuration() const=0; virtual const zeus::CColor& GetLockFireColor() const=0; virtual float GetLockDaggerScaleStart() const=0; virtual float GetLockDaggerScaleEnd() const=0; virtual const zeus::CColor& GetLockDaggerColor() const=0; virtual float GetLockDaggerAngle0() const=0; virtual float GetLockDaggerAngle1() const=0; virtual float GetLockDaggerAngle2() const=0; virtual const zeus::CColor& GetLockConfirmColor() const=0; virtual const zeus::CColor& GetSeekerColor() const=0; virtual float GetLockConfirmClampMin() const=0; virtual float GetLockConfirmClampMax() const=0; virtual float GetTargetFlowerClampMin() const=0; virtual float GetTargetFlowerClampMax() const=0; virtual float GetSeekerClampMin() const=0; virtual float GetSeekerClampMax() const=0; virtual float GetMissileBracketClampMin() const=0; virtual float GetMissileBracketClampMax() const=0; virtual float GetInnerBeamClampMin() const=0; virtual float GetInnerBeamClampMax() const=0; virtual float GetChargeGaugeClampMin() const=0; virtual float GetChargeGaugeClampMax() const=0; virtual float GetLockFireClampMin() const=0; virtual float GetLockFireClampMax() const=0; virtual float GetLockDaggerClampMin() const=0; virtual float GetLockDaggerClampMax() const=0; virtual float GetGrappleSelectScale() const=0; virtual float GetGrappleScale() const=0; virtual float GetGrappleClampMin() const=0; virtual float GetGrappleClampMax() const=0; virtual const zeus::CColor& GetGrapplePointSelectColor() const=0; virtual const zeus::CColor& GetGrapplePointColor() const=0; virtual const zeus::CColor& GetLockedGrapplePointSelectColor() const=0; virtual float GetGrappleMinClampScale() const=0; virtual const zeus::CColor& GetChargeGaugePulseColorHigh() const=0; virtual float GetFullChargeFadeDuration() const=0; virtual const zeus::CColor& GetOrbitPointColor() const=0; virtual const zeus::CColor& GetCrosshairsColor() const=0; virtual float GetCrosshairsScaleDuration() const=0; virtual bool DrawOrbitPoint() const=0; virtual const zeus::CColor& GetChargeGaugePulseColorLow() const=0; virtual float GetChargeGaugePulsePeriod() const=0; virtual float GetReticuleClampMin() const=0; virtual float GetReticuleClampMax() const=0; virtual const zeus::CColor& GetXRayRetRingColor() const=0; virtual float GetReticuleScale() const=0; virtual float GetScanTargetClampMin() const=0; virtual float GetScanTargetClampMax() const=0; virtual float GetAngularLagSpeed() const=0; }; }