#include "CSfxManager.hpp" #include "CSimplePool.hpp" namespace urde { static TLockedToken> mpSfxTranslationTableTok; std::vector* CSfxManager::mpSfxTranslationTable = nullptr; static amuse::EffectReverbHiInfo s_ReverbHiQueued; static amuse::EffectChorusInfo s_ChorusQueued; static amuse::EffectReverbStdInfo s_ReverbStdQueued; static amuse::EffectDelayInfo s_DelayQueued; static amuse::EffectReverbHi* s_ReverbHiState = nullptr; static amuse::EffectChorus* s_ChorusState = nullptr; static amuse::EffectReverbStd* s_ReverbStdState = nullptr; static amuse::EffectDelay* s_DelayState = nullptr; CFactoryFnReturn FAudioTranslationTableFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CObjectReference* selfRef) { std::unique_ptr> obj = std::make_unique>(); u32 count = in.readUint32Big(); obj->reserve(count); for (u32 i=0 ; ipush_back(in.readUint16Big()); return TToken>::GetIObjObjectFor(std::move(obj)); } CSfxManager::CSfxChannel CSfxManager::m_channels[4]; CSfxManager::ESfxChannels CSfxManager::m_currentChannel = CSfxManager::ESfxChannels::Default; bool CSfxManager::m_doUpdate; void* CSfxManager::m_usedSounds; bool CSfxManager::m_muted; bool CSfxManager::m_auxProcessingEnabled = false; float CSfxManager::m_reverbAmount = 1.f; CSfxManager::EAuxEffect CSfxManager::m_activeEffect = CSfxManager::EAuxEffect::None; CSfxManager::EAuxEffect CSfxManager::m_nextEffect = CSfxManager::EAuxEffect::None; amuse::ObjToken CSfxManager::m_listener; u16 CSfxManager::kMaxPriority; u16 CSfxManager::kMedPriority; u16 CSfxManager::kInternalInvalidSfxId; u32 CSfxManager::kAllAreas; bool CSfxManager::LoadTranslationTable(CSimplePool* pool, const SObjectTag* tag) { if (!tag) return false; mpSfxTranslationTable = nullptr; mpSfxTranslationTableTok = pool->GetObj(*tag); if (!mpSfxTranslationTableTok) return false; return true; } bool CSfxManager::CSfxWrapper::IsPlaying() const { if (CBaseSfxWrapper::IsPlaying() && x1c_voiceHandle) return x1c_voiceHandle->state() == amuse::VoiceState::Playing; return false; } void CSfxManager::CSfxWrapper::Play() { x1c_voiceHandle = CAudioSys::GetAmuseEngine().fxStart(x18_sfxId, x20_vol, x22_pan); if (x1c_voiceHandle) { if (CSfxManager::IsAuxProcessingEnabled() && UseAcoustics()) x1c_voiceHandle->setReverbVol(m_reverbAmount); SetPlaying(true); } x24_ready = false; } void CSfxManager::CSfxWrapper::Stop() { if (x1c_voiceHandle) { x1c_voiceHandle->keyOff(); SetPlaying(false); x1c_voiceHandle.reset(); } } bool CSfxManager::CSfxWrapper::Ready() { if (IsLooped()) return true; return x24_ready; } u16 CSfxManager::CSfxWrapper::GetSfxId() const { return x18_sfxId; } void CSfxManager::CSfxWrapper::UpdateEmitterSilent() { if (x1c_voiceHandle) x1c_voiceHandle->setVolume(1.f / 127.f); } void CSfxManager::CSfxWrapper::UpdateEmitter() { if (x1c_voiceHandle) x1c_voiceHandle->setVolume(x20_vol); } void CSfxManager::CSfxWrapper::SetReverb(float rev) { if (x1c_voiceHandle && IsAuxProcessingEnabled() && UseAcoustics()) x1c_voiceHandle->setReverbVol(rev); } bool CSfxManager::CSfxEmitterWrapper::IsPlaying() const { if (IsLooped()) return CBaseSfxWrapper::IsPlaying(); if (CBaseSfxWrapper::IsPlaying() && x50_emitterHandle) return x50_emitterHandle->getVoice()->state() == amuse::VoiceState::Playing; return false; } void CSfxManager::CSfxEmitterWrapper::Play() { if (CSfxManager::IsAuxProcessingEnabled() && UseAcoustics()) x1a_reverb = m_reverbAmount; else x1a_reverb = 0.f; x50_emitterHandle = CAudioSys::GetAmuseEngine().addEmitter( x24_parmData.x0_pos.v, x24_parmData.xc_dir.v, x24_parmData.x18_maxDist, x24_parmData.x1c_distComp, x24_parmData.x24_sfxId, x24_parmData.x27_minVol, x24_parmData.x26_maxVol, (x24_parmData.x20_flags & 0x8) != 0); if (x50_emitterHandle) SetPlaying(true); x54_ready = false; } void CSfxManager::CSfxEmitterWrapper::Stop() { if (x50_emitterHandle) { x50_emitterHandle->getVoice()->keyOff(); SetPlaying(false); x50_emitterHandle.reset(); } } bool CSfxManager::CSfxEmitterWrapper::Ready() { if (IsLooped()) return true; return x54_ready; } CSfxManager::ESfxAudibility CSfxManager::CSfxEmitterWrapper::GetAudible(const zeus::CVector3f& vec) { float magSq = (x24_parmData.x0_pos - vec).magSquared(); float maxDist = x24_parmData.x18_maxDist * x24_parmData.x18_maxDist; if (magSq < maxDist * 0.25f) return ESfxAudibility::Aud3; else if (magSq < maxDist * 0.5f) return ESfxAudibility::Aud2; else if (magSq < maxDist) return ESfxAudibility::Aud1; return ESfxAudibility::Aud0; } u16 CSfxManager::CSfxEmitterWrapper::GetSfxId() const { return x24_parmData.x24_sfxId; } void CSfxManager::CSfxEmitterWrapper::UpdateEmitterSilent() { if (x50_emitterHandle) { x50_emitterHandle->setVectors(x24_parmData.x0_pos.v, x24_parmData.xc_dir.v); x50_emitterHandle->setMaxVol(1.f / 127.f); } x55_cachedMaxVol = x24_parmData.x26_maxVol; } void CSfxManager::CSfxEmitterWrapper::UpdateEmitter() { if (x50_emitterHandle) { x50_emitterHandle->setVectors(x24_parmData.x0_pos.v, x24_parmData.xc_dir.v); x50_emitterHandle->setMaxVol(x55_cachedMaxVol); } } void CSfxManager::CSfxEmitterWrapper::SetReverb(float rev) { if (IsAuxProcessingEnabled() && UseAcoustics()) x1a_reverb = rev; } void CSfxManager::SetChannel(ESfxChannels chan) { if (m_currentChannel == chan) return; if (m_currentChannel != ESfxChannels::Invalid) TurnOffChannel(m_currentChannel); TurnOnChannel(chan); m_currentChannel = chan; } void CSfxManager::KillAll(ESfxChannels chan) { CSfxChannel& chanObj = m_channels[int(chan)]; for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;) { const CSfxHandle& handle = *it; handle->Stop(); handle->Release(); handle->Close(); it = chanObj.x48_handles.erase(it); } } void CSfxManager::TurnOnChannel(ESfxChannels chan) { CSfxChannel& chanObj = m_channels[int(chan)]; m_currentChannel = chan; m_doUpdate = true; if (chanObj.x44_listenerActive) { for (const CSfxHandle& handle : chanObj.x48_handles) { handle->UpdateEmitter(); } } } void CSfxManager::TurnOffChannel(ESfxChannels chan) { CSfxChannel& chanObj = m_channels[int(chan)]; for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;) { const CSfxHandle& handle = *it; if (handle->IsLooped()) { handle->UpdateEmitterSilent(); } else { handle->Stop(); handle->Close(); it = chanObj.x48_handles.erase(it); continue; } ++it; } for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;) { const CSfxHandle& handle = *it; if (!handle->IsLooped()) { handle->Release(); handle->Close(); it = chanObj.x48_handles.erase(it); continue; } ++it; } } void CSfxManager::AddListener(ESfxChannels channel, const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CVector3f& heading, const zeus::CVector3f& up, float frontRadius, float surroundRadius, float soundSpeed, u32 flags /* 0x1 for doppler */, float vol) { if (m_listener) CAudioSys::GetAmuseEngine().removeListener(m_listener.get()); m_listener = CAudioSys::GetAmuseEngine().addListener(pos.v, dir.v, heading.v, up.v, frontRadius, surroundRadius, soundSpeed, vol); } void CSfxManager::UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir, const zeus::CVector3f& heading, const zeus::CVector3f& up, float vol) { if (m_listener) { m_listener->setVectors(pos.v, dir.v, heading.v, up.v); m_listener->setVolume(vol); } } s16 CSfxManager::GetRank(CBaseSfxWrapper* sfx) { CSfxChannel& chanObj = m_channels[int(m_currentChannel)]; if (!sfx->IsInArea()) return 0; s16 rank = sfx->GetPriority() / 4; if (sfx->IsPlaying()) ++rank; if (sfx->IsLooped()) rank -= 2; if (sfx->Ready() && !sfx->IsPlaying()) rank += 3; if (chanObj.x44_listenerActive) { ESfxAudibility aud = sfx->GetAudible(chanObj.x0_pos); if (aud == ESfxAudibility::Aud0) return 0; rank += int(aud) / 2; } return rank; } void CSfxManager::ApplyReverb() { CSfxChannel& chanObj = m_channels[int(m_currentChannel)]; for (const CSfxHandle& handle : chanObj.x48_handles) { handle->SetReverb(m_reverbAmount); } } float CSfxManager::GetReverbAmount() { return m_reverbAmount; } void CSfxManager::PitchBend(const CSfxHandle& handle, float pitch) { if (!handle) return; if (!handle->IsPlaying()) CSfxManager::Update(0.f); if (handle->IsPlaying()) { m_doUpdate = true; handle->GetVoice()->setPitchWheel(pitch); } } void CSfxManager::SfxVolume(const CSfxHandle& handle, float vol) { if (!handle) return; if (handle->IsEmitter()) { CSfxWrapper& wrapper = static_cast(*handle); wrapper.SetVolume(vol); } if (handle->IsPlaying()) handle->GetVoice()->setVolume(vol); } void CSfxManager::SfxSpan(const CSfxHandle& handle, float span) { if (!handle) return; if (handle->IsPlaying()) handle->GetVoice()->setSurroundPan(span); } u16 CSfxManager::TranslateSFXID(u16 id) { if (mpSfxTranslationTable == nullptr) return 0; u16 index = id; if (index >= mpSfxTranslationTable->size()) return 0; u16 ret = (*mpSfxTranslationTable)[index]; if (ret == 0xffff) return 0; return ret; } bool CSfxManager::PlaySound(const CSfxManager::CSfxHandle &handle) { return false; } void CSfxManager::StopSound(const CSfxHandle& handle) { if (!handle) return; m_doUpdate = true; handle->Stop(); handle->Release(); CSfxChannel& chanObj = m_channels[int(m_currentChannel)]; handle->Close(); chanObj.x48_handles.erase(handle); } void CSfxManager::SfxStop(const CSfxHandle& handle) { StopSound(handle); } CSfxHandle CSfxManager::SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId) { if (m_muted || id == 0xffff) return {}; m_doUpdate = true; CSfxHandle wrapper = std::make_shared(looped, prio, id, vol, pan, useAcoustics, areaId); CSfxChannel& chanObj = m_channels[int(m_currentChannel)]; chanObj.x48_handles.insert(wrapper); return wrapper; } bool CSfxManager::IsPlaying(const CSfxHandle& handle) { if (!handle) return false; return handle->IsPlaying(); } void CSfxManager::RemoveEmitter(const CSfxHandle& handle) { StopSound(handle); } void CSfxManager::UpdateEmitter(const CSfxHandle& handle, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float maxVol) { if (!handle || !handle->IsEmitter() || !handle->IsPlaying()) return; m_doUpdate = true; CSfxEmitterWrapper& emitter = static_cast(*handle); emitter.GetEmitterData().x0_pos = pos; emitter.GetEmitterData().xc_dir = dir; emitter.GetEmitterData().x26_maxVol = maxVol; amuse::Emitter& h = *emitter.GetHandle(); h.setVectors(pos.v, dir.v); h.setMaxVol(maxVol); } CSfxHandle CSfxManager::AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, bool useAcoustics, bool looped, s16 prio, s32 areaId) { CAudioSys::C3DEmitterParmData parmData; parmData.x0_pos = pos; parmData.xc_dir = dir; parmData.x18_maxDist = 150.f; parmData.x1c_distComp = 0.1f; parmData.x20_flags = 1; // Continuous parameter update parmData.x24_sfxId = id; parmData.x26_maxVol = 1.f; parmData.x27_minVol = 0.165f; parmData.x28_important = false; parmData.x29_prio = 0x7f; return AddEmitter(parmData, useAcoustics, prio, looped, areaId); } CSfxHandle CSfxManager::AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol, bool useAcoustics, bool looped, s16 prio, s32 areaId) { CAudioSys::C3DEmitterParmData parmData; parmData.x0_pos = pos; parmData.xc_dir = dir; parmData.x18_maxDist = 150.f; parmData.x1c_distComp = 0.1f; parmData.x20_flags = 1; // Continuous parameter update parmData.x24_sfxId = id; parmData.x26_maxVol = std::max(vol, 0.165f); parmData.x27_minVol = 0.165f; parmData.x28_important = false; parmData.x29_prio = 0x7f; return AddEmitter(parmData, useAcoustics, prio, looped, areaId); } CSfxHandle CSfxManager::AddEmitter(const CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics, s16 prio, bool looped, s32 areaId) { if (m_muted || parmData.x24_sfxId == 0xffff) return {}; CAudioSys::C3DEmitterParmData data = parmData; if (looped) data.x20_flags |= 0x6; // Pausable/restartable when inaudible m_doUpdate = true; CSfxHandle wrapper = std::make_shared(looped, prio, data, useAcoustics, areaId); CSfxChannel& chanObj = m_channels[int(m_currentChannel)]; chanObj.x48_handles.insert(wrapper); return wrapper; } void CSfxManager::StopAndRemoveAllEmitters() { for (int i=0 ; i<4 ; ++i) { CSfxChannel& chanObj = m_channels[i]; for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;) { const CSfxHandle& handle = *it; handle->Stop(); handle->Release(); handle->Close(); it = chanObj.x48_handles.erase(it); } } } void CSfxManager::EnableAuxCallback() { m_reverbAmount = 0.f; ApplyReverb(); if (m_activeEffect != EAuxEffect::None) DisableAuxCallback(); auto studio = CAudioSys::GetAmuseEngine().getDefaultStudio(); amuse::Submix& smix = studio->getAuxA(); m_activeEffect = m_nextEffect; switch (m_activeEffect) { case EAuxEffect::ReverbHi: s_ReverbHiState = &smix.makeReverbHi(s_ReverbHiQueued); break; case EAuxEffect::Chorus: s_ChorusState = &smix.makeChorus(s_ChorusQueued); break; case EAuxEffect::ReverbStd: s_ReverbStdState = &smix.makeReverbStd(s_ReverbStdQueued); break; case EAuxEffect::Delay: s_DelayState = &smix.makeDelay(s_DelayQueued); break; default: break; } m_auxProcessingEnabled = true; } void CSfxManager::PrepareDelayCallback(const amuse::EffectDelayInfo& info) { DisableAuxProcessing(); s_DelayQueued = info; m_nextEffect = EAuxEffect::Delay; if (m_reverbAmount == 0.f) EnableAuxCallback(); } void CSfxManager::PrepareReverbStdCallback(const amuse::EffectReverbStdInfo& info) { DisableAuxProcessing(); s_ReverbStdQueued = info; m_nextEffect = EAuxEffect::ReverbStd; if (m_reverbAmount == 0.f) EnableAuxCallback(); } void CSfxManager::PrepareChorusCallback(const amuse::EffectChorusInfo& info) { DisableAuxProcessing(); s_ChorusQueued = info; m_nextEffect = EAuxEffect::Chorus; if (m_reverbAmount == 0.f) EnableAuxCallback(); } void CSfxManager::PrepareReverbHiCallback(const amuse::EffectReverbHiInfo& info) { DisableAuxProcessing(); s_ReverbHiQueued = info; m_nextEffect = EAuxEffect::ReverbHi; if (m_reverbAmount == 0.f) EnableAuxCallback(); } void CSfxManager::DisableAuxCallback() { auto studio = CAudioSys::GetAmuseEngine().getDefaultStudio(); studio->getAuxA().clearEffects(); switch (m_activeEffect) { case EAuxEffect::ReverbHi: s_ReverbHiState = nullptr; break; case EAuxEffect::Chorus: s_ChorusState = nullptr; break; case EAuxEffect::ReverbStd: s_ReverbStdState = nullptr; break; case EAuxEffect::Delay: s_DelayState = nullptr; break; default: break; } m_activeEffect = EAuxEffect::None; } void CSfxManager::DisableAuxProcessing() { m_nextEffect = EAuxEffect::None; m_auxProcessingEnabled = false; } void CSfxManager::SetActiveAreas(const rstl::reserved_vector& areas) { CSfxChannel& chanObj = m_channels[int(m_currentChannel)]; for (const CSfxHandle& hnd : chanObj.x48_handles) { TAreaId sndArea = hnd->GetArea(); if (sndArea == kInvalidAreaId) { hnd->SetInArea(true); } else { bool inArea = false; for (TAreaId id : areas) { if (sndArea == id) { inArea = true; break; } } m_doUpdate = true; hnd->SetInArea(inArea); } } } void CSfxManager::Update(float dt) { CSfxChannel& chanObj = m_channels[int(m_currentChannel)]; for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;) { const CSfxHandle& handle = *it; if (!handle->IsLooped()) { float timeRem = handle->GetTimeRemaining(); handle->SetTimeRemaining(timeRem - dt); if (timeRem < 0.f) { handle->Stop(); m_doUpdate = true; handle->Close(); it = chanObj.x48_handles.erase(it); continue; } } ++it; } if (m_doUpdate) { std::vector rankedSfx; rankedSfx.reserve(chanObj.x48_handles.size()); for (const CSfxHandle& handle : chanObj.x48_handles) { rankedSfx.push_back(handle); handle->SetRank(GetRank(handle.get())); } std::sort(rankedSfx.begin(), rankedSfx.end(), [](const CSfxHandle& a, const CSfxHandle& b) -> bool { return a->GetRank() < b->GetRank(); }); for (int i=48 ; iIsPlaying()) { handle->Stop(); handle->Close(); chanObj.x48_handles.erase(handle); } } for (const CSfxHandle& handle : rankedSfx) { if (handle->IsPlaying() && !handle->IsInArea()) { handle->Stop(); handle->Close(); chanObj.x48_handles.erase(handle); } } for (const CSfxHandle& handle : chanObj.x48_handles) { if (handle->IsPlaying()) continue; if (handle->Ready() && handle->IsInArea()) handle->Play(); } m_doUpdate = false; } for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;) { const CSfxHandle& handle = *it; if (!handle->IsPlaying() && !handle->IsLooped()) { handle->Stop(); handle->Release(); m_doUpdate = true; handle->Close(); it = chanObj.x48_handles.erase(it); continue; } ++it; } if (m_auxProcessingEnabled && m_reverbAmount < 1.f) { m_reverbAmount = std::min(1.f, dt / 0.1f + m_reverbAmount); ApplyReverb(); } else if (!m_auxProcessingEnabled && m_reverbAmount > 0.f) { m_reverbAmount = std::max(0.f, m_reverbAmount - dt / (2.f * 0.1f)); ApplyReverb(); if (m_reverbAmount == 0.f) { DisableAuxCallback(); EnableAuxCallback(); } } if (mpSfxTranslationTableTok.IsLoaded() && !mpSfxTranslationTable) mpSfxTranslationTable = mpSfxTranslationTableTok.GetObj(); } void CSfxManager::Shutdown() { mpSfxTranslationTable = nullptr; mpSfxTranslationTableTok = TLockedToken>{}; StopAndRemoveAllEmitters(); DisableAuxCallback(); } }