#pragma once #include #include "CPhysicsActor.hpp" #include "CDamageInfo.hpp" #include "CDamageVulnerability.hpp" #include "Weapon/CProjectileInfo.hpp" #include "Weapon/CBurstFire.hpp" namespace urde { class CCollisionActorManager; class CScriptGunTurretData { friend class CScriptGunTurret; float x0_; float x4_; float x8_; float xc_; float x10_; float x14_; float x18_ = 30.f; float x1c_; float x20_; float x24_; float x28_; float x2c_; float x30_; float x34_; float x38_; bool x3c_; CAssetId x40_projectileRes; CDamageInfo x44_projectileDamage; CAssetId x60_; CAssetId x64_; CAssetId x68_; CAssetId x6c_; CAssetId x70_; CAssetId x74_; CAssetId x78_; u16 x7c_; u16 x7e_; u16 x80_unfreezeSound; u16 x82_; u16 x84_; u16 x86_; CAssetId x88_; float x8c_; u32 x90_; u32 x94_; u32 x98_; float x9c_; bool xa0_; static constexpr s32 skMinProperties = 43; public: CScriptGunTurretData(CInputStream&, s32); CAssetId GetPanningEffectRes() const; CAssetId GetChargingEffectRes() const; CAssetId GetFrozenEffectRes() const; CAssetId GetTargettingLightRes() const; CAssetId GetDeactivateLightRes() const; CAssetId GetIdleLightRes() const; const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; } CAssetId GetProjectileRes() const { return x40_projectileRes; } u16 GetUnFreezeSoundId() const; float GetIntoDeactivateDelay() const; static s32 GetMinProperties() { return skMinProperties; } }; class CScriptGunTurret : public CPhysicsActor { static SBurst skOOVBurst4InfoTemplate[5]; static SBurst skOOVBurst3InfoTemplate[5]; static SBurst skOOVBurst2InfoTemplate[7]; static SBurst skBurst4InfoTemplate[5]; static SBurst skBurst3InfoTemplate[5]; static SBurst skBurst2InfoTemplate[6]; static SBurst* skBursts[]; public: enum class ETurretComponent { Base, Gun }; enum class ETurretState { }; private: ETurretComponent x258_type; TUniqueId x25c_gunId = kInvalidUniqueId; float x260_ = 0.f; CHealthInfo x264_healthInfo; CDamageVulnerability x26c_damageVuln; CScriptGunTurretData x2d4_data; TUniqueId x378_ = kInvalidUniqueId; CProjectileInfo x37c_projectileInfo; CBurstFire x3a4_burstFire; zeus::CVector3f x404_; TToken x410_; TToken x41c_; TToken x428_; TToken x434_; TToken x440_; TToken x44c_; TLockedToken x458_; std::unique_ptr x468_; std::unique_ptr x470_; std::unique_ptr x478_; std::unique_ptr x480_; std::unique_ptr x488_; std::unique_ptr x490_; TUniqueId x498_lightId = kInvalidUniqueId; std::unique_ptr x49c_collisionManager; TUniqueId x4a0_ = kInvalidUniqueId; std::experimental::optional x4a4_; float x4f4_ = 0.f; float x4f8_ = 0.f; zeus::CVector3f x4fc_; u8 x508_gunSDKSeg = 0xFF; CSfxHandle x50c_; float x510_ = 0.f; zeus::CVector3f x514_; s32 x520_ = -1; float x524_ = 0.f; float x528_ = 0.f; float x52c_ = 0.f; float x530_ = 0.f; float x534_ = 0.f; float x538_ = 0.f; float x53c_ = 0.f; s32 x540_ = -1; zeus::CVector3f x544_; zeus::CVector3f x550_; s32 x55c_ = -1; union { struct { bool x560_24_ : 1; bool x560_25_ : 1; bool x560_26_ : 1; bool x560_27_ : 1; bool x560_28_ : 1; bool x560_29_ : 1; bool x560_30_ : 1; bool x560_31_ : 1; }; u32 _dummy = 0; }; private: void SetupCollisionManager(CStateManager&); public: CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParms, const CScriptGunTurretData& turretData); void Accept(IVisitor&); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); void Think(float, CStateManager&); void Touch(CActor&, CStateManager&); void AddToRenderer(const zeus::CFrustum&, const CStateManager&); void Render(const CStateManager&) const; std::experimental::optional GetTouchBounds() const; zeus::CVector3f GetOrbitPosition(const CStateManager&) const; zeus::CVector3f GetAimPosition(const CStateManager&, float) const; CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; } const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; } void sub80219b18(s32, CStateManager&); void sub8021998c(s32, CStateManager&, float); void sub80217408(CStateManager&); void sub802172b8(CStateManager&); void sub80219a00(float, CStateManager&); void sub802189c8(); void UpdateGunCollisionManager(float, CStateManager&); void GetUnFreezeSoundId(float, CStateManager&); void UpdatGunParticles(float, CStateManager&); void sub80219938(s32, CStateManager&); void sub802196c4(s32, CStateManager&, float); void sub802195bc(s32, CStateManager&, float); void sub8021942c(s32, CStateManager&, float); void sub80218f50(s32, CStateManager&, float); void sub80218e34(s32, CStateManager&); void sub80218bb4(s32, CStateManager&, float); bool sub80217ad8(CStateManager&); bool sub802179a4(CStateManager&); void sub80217f5c(float, CStateManager&); zeus::CVector3f sub80217e34(float); void sub80216288(float); void sub80217124(CStateManager&); void sub80218830(float, CStateManager&); void sub80216594(CStateManager&); bool sub80217950(CStateManager&); bool sub80217c24(float); }; }