#pragma once #include #include "Runtime/Graphics/CGraphics.hpp" namespace metaforce { class CLineRenderer; class CLineRendererShaders { // static inline std::array, 2> m_texAlpha; // static inline std::array, 2> m_texAdditive; // // static inline std::array, 2> m_noTexAlpha; // static inline std::array, 2> m_noTexAdditive; // // static inline std::array, 2> m_texAlphaZ; // static inline std::array, 2> m_texAdditiveZ; // // static inline std::array, 2> m_noTexAlphaZ; // static inline std::array, 2> m_noTexAdditiveZ; // // static inline std::array, 2> m_noTexAlphaZGEqual; public: static void Initialize(); static void Shutdown(); static void BuildShaderDataBinding(CLineRenderer& renderer, CTexture& texture, bool additive, bool zTest, bool zGEqual); }; } // namespace metaforce