#pragma once #include "Runtime/GCNTypes.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include #include namespace metaforce { class CMapSurfaceShader { struct Uniform { zeus::CMatrix4f mtx; zeus::CColor color; }; // boo::ObjToken m_uniBuf; // boo::ObjToken m_vbo; // boo::ObjToken m_ibo; // boo::ObjToken m_dataBind; public: static void Initialize(); static void Shutdown(); CMapSurfaceShader(std::vector vbo, std::vector ibo); void draw(const zeus::CColor& color, u32 start, u32 count); }; } // namespace metaforce