#include "CMDLMaterials.hpp" using Stream = HECL::BlenderConnection::PyOutStream; namespace Retro { namespace DNAMP3 { using Material = MaterialSet::Material; void MaterialSet::RegisterMaterialProps(Stream& out) { out << "bpy.types.Material.retro_punchthrough_alpha = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n" "bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n" "bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n" "bpy.types.Material.retro_opac = bpy.props.IntProperty(name='Retro: OPAC')\n" "bpy.types.Material.retro_blod = bpy.props.IntProperty(name='Retro: BLOD')\n" "bpy.types.Material.retro_bloi = bpy.props.IntProperty(name='Retro: BLOI')\n" "bpy.types.Material.retro_bnif = bpy.props.IntProperty(name='Retro: BNIF')\n" "bpy.types.Material.retro_xrbr = bpy.props.IntProperty(name='Retro: XRBR')\n" "\n"; } void MaterialSet::ConstructMaterial(Stream& out, const PAKRouter& pakRouter, const PAK::Entry& entry, const Material& material, unsigned groupIdx, unsigned matIdx) { unsigned i; out.format("new_material = bpy.data.materials.new('MAT_%u_%u')\n" "new_material.use_shadows = True\n" "new_material.use_transparent_shadows = True\n" "new_material.diffuse_color = (1.0,1.0,1.0)\n" "new_material.diffuse_intensity = 1.0\n" "new_material.specular_intensity = 0.0\n" "new_material.use_nodes = True\n" "new_nodetree = new_material.node_tree\n" "material_node = new_nodetree.nodes['Material']\n" "final_node = new_nodetree.nodes['Output']\n" "\n" "gridder = hecl.Nodegrid(new_nodetree)\n" "gridder.place_node(final_node, 3)\n" "gridder.place_node(material_node, 0)\n" "material_node.material = new_material\n" "\n" "texture_nodes = []\n" "kcolor_nodes = []\n" "color_combiner_nodes = []\n" "alpha_combiner_nodes = []\n" "tex_links = []\n" "tev_reg_sockets = [None]*4\n" "\n", groupIdx, matIdx); /* Material Flags */ out.format("new_material.retro_punchthrough_alpha = %s\n" "new_material.retro_shadow_occluder = %s\n" "new_material.game_settings.invisible = %s\n", material.header.flags.punchthroughAlpha() ? "True" : "False", material.header.flags.shadowOccluderMesh() ? "True" : "False", material.header.flags.shadowOccluderMesh() ? "True" : "False"); /* Blend factors */ if (material.header.flags.alphaBlending()) out << "new_material.game_settings.alpha_blend = 'ALPHA'\n" "new_material.use_transparency = True\n" "new_material.transparency_method = 'RAYTRACE'\n" "new_material.alpha = 1.0\n"; else if (material.header.flags.additiveBlending()) out << "new_material.game_settings.alpha_blend = 'ADD'\n" "new_material.use_transparency = True\n" "new_material.transparency_method = 'RAYTRACE'\n" "new_material.alpha = 1.0\n"; /* Texmap list */ out << "tex_maps = []\n" "pnode = None\n" "anode = None\n" "rflv_tex_node = None\n"; /* Add PASSes */ i=0; unsigned texMapIdx = 0; unsigned texMtxIdx = 0; unsigned kColorIdx = 0; Material::ISection* prevSection = nullptr; for (const Material::SectionFactory& factory : material.sections) { factory.section->constructNode(out, pakRouter, entry, prevSection, i++, texMapIdx, texMtxIdx, kColorIdx); Material::SectionPASS* pass = dynamic_cast(factory.section.get()); if (!pass || (pass && Material::SectionPASS::Subtype(pass->subtype.toUint32()) != Material::SectionPASS::Subtype::RFLV)) prevSection = factory.section.get(); } /* Connect final PASS */ out << "if pnode:\n" " new_nodetree.links.new(pnode.outputs['Next Color'], final_node.inputs['Color'])\n" "else:\n" " new_nodetree.links.new(kcolor_nodes[-1][0].outputs[0], final_node.inputs['Color'])\n" "if anode:\n" " new_nodetree.links.new(anode.outputs['Value'], final_node.inputs['Alpha'])\n" "elif pnode:\n" " new_nodetree.links.new(pnode.outputs['Next Alpha'], final_node.inputs['Alpha'])\n" "else:\n" " new_nodetree.links.new(kcolor_nodes[-1][1].outputs[0], final_node.inputs['Alpha'])\n"; } void Material::SectionPASS::constructNode(HECL::BlenderConnection::PyOutStream& out, const PAKRouter& pakRouter, const PAK::Entry& entry, const Material::ISection* prevSection, unsigned idx, unsigned& texMapIdx, unsigned& texMtxIdx, unsigned& kColorIdx) const { /* Add Texture nodes */ if (txtrId) { std::string texName = pakRouter.getBestEntryName(txtrId); const NOD::Node* node; const PAK::Entry* texEntry = pakRouter.lookupEntry(txtrId, &node); HECL::ProjectPath txtrPath = pakRouter.getWorking(texEntry); if (txtrPath.getPathType() == HECL::ProjectPath::Type::None) { PAKEntryReadStream rs = texEntry->beginReadStream(*node); TXTR::Extract(rs, txtrPath); } HECL::SystemString resPath = pakRouter.getResourceRelativePath(entry, txtrId); HECL::SystemUTF8View resPathView(resPath); out.format("if '%s' in bpy.data.textures:\n" " image = bpy.data.images['%s']\n" " texture = bpy.data.textures[image.name]\n" "else:\n" " image = bpy.data.images.load('''//%s''')\n" " image.name = '%s'\n" " texture = bpy.data.textures.new(image.name, 'IMAGE')\n" " texture.image = image\n" "tex_maps.append(texture)\n" "\n", texName.c_str(), texName.c_str(), resPathView.str().c_str(), texName.c_str()); if (uvAnim.size()) { const UVAnimation& uva = uvAnim[0]; DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uva.unk1 + (uva.unk1 < 2 ? 0 : 2)), texMtxIdx, texMapIdx++); DNAMP1::MaterialSet::Material::AddTextureAnim(out, uva.anim.mode, texMtxIdx++, uva.anim.vals); } else DNAMP1::MaterialSet::Material::AddTexture(out, GX::TexGenSrc(uvSrc + 4), -1, texMapIdx++); } /* Special case for RFLV (environment UV mask) */ if (Subtype(subtype.toUint32()) == Subtype::RFLV) { if (txtrId) out << "rflv_tex_node = texture_nodes[-1]\n"; return; } /* Add PASS node */ bool linkRAS = false; out << "prev_pnode = pnode\n" "pnode = new_nodetree.nodes.new('ShaderNodeGroup')\n"; switch (Subtype(subtype.toUint32())) { case Subtype::DIFF: out << "pnode.node_tree = bpy.data.node_groups['RetroPassDIFF']\n"; linkRAS = true; break; case Subtype::RIML: out << "pnode.node_tree = bpy.data.node_groups['RetroPassRIML']\n"; if (idx == 0) linkRAS = true; break; case Subtype::BLOL: out << "pnode.node_tree = bpy.data.node_groups['RetroPassBLOL']\n"; if (idx == 0) linkRAS = true; break; case Subtype::BLOD: out << "pnode.node_tree = bpy.data.node_groups['RetroPassBLOD']\n"; if (idx == 0) linkRAS = true; break; case Subtype::CLR: out << "pnode.node_tree = bpy.data.node_groups['RetroPassCLR']\n"; if (idx == 0) linkRAS = true; break; case Subtype::TRAN: if (flags.TRANInvert()) out << "pnode.node_tree = bpy.data.node_groups['RetroPassTRANInv']\n"; else out << "pnode.node_tree = bpy.data.node_groups['RetroPassTRAN']\n"; break; case Subtype::INCA: out << "pnode.node_tree = bpy.data.node_groups['RetroPassINCA']\n"; break; case Subtype::RFLV: out << "pnode.node_tree = bpy.data.node_groups['RetroPassRFLV']\n"; break; case Subtype::RFLD: out << "pnode.node_tree = bpy.data.node_groups['RetroPassRFLD']\n" "if rflv_tex_node:\n" " new_nodetree.links.new(rflv_tex_node.outputs['Color'], pnode.inputs['Mask Color'])\n" " new_nodetree.links.new(rflv_tex_node.outputs['Value'], pnode.inputs['Mask Alpha'])\n"; break; case Subtype::LRLD: out << "pnode.node_tree = bpy.data.node_groups['RetroPassLRLD']\n"; break; case Subtype::LURD: out << "pnode.node_tree = bpy.data.node_groups['RetroPassLURD']\n"; break; case Subtype::BLOI: out << "pnode.node_tree = bpy.data.node_groups['RetroPassBLOI']\n"; break; case Subtype::XRAY: out << "pnode.node_tree = bpy.data.node_groups['RetroPassXRAY']\n"; break; case Subtype::TOON: out << "pnode.node_tree = bpy.data.node_groups['RetroPassTOON']\n"; break; default: break; } out << "gridder.place_node(pnode, 2)\n"; if (txtrId) { out << "new_nodetree.links.new(texture_nodes[-1].outputs['Color'], pnode.inputs['Tex Color'])\n" "new_nodetree.links.new(texture_nodes[-1].outputs['Value'], pnode.inputs['Tex Alpha'])\n"; } if (linkRAS) out << "new_nodetree.links.new(material_node.outputs['Color'], pnode.inputs['Prev Color'])\n" "new_nodetree.links.new(material_node.outputs['Alpha'], pnode.inputs['Prev Alpha'])\n"; else if (prevSection) { if (prevSection->m_type == ISection::Type::PASS && Subtype(static_cast(prevSection)->subtype.toUint32()) != Subtype::RFLV) out << "new_nodetree.links.new(prev_pnode.outputs['Next Color'], pnode.inputs['Prev Color'])\n" "new_nodetree.links.new(prev_pnode.outputs['Next Alpha'], pnode.inputs['Prev Alpha'])\n"; else if (prevSection->m_type == ISection::Type::CLR) out << "new_nodetree.links.new(kcolor_nodes[-1][0].outputs[0], pnode.inputs['Prev Color'])\n" "new_nodetree.links.new(kcolor_nodes[-1][1].outputs[0], pnode.inputs['Prev Alpha'])\n"; } /* Row Break in gridder */ out << "gridder.row_break(2)\n"; } void Material::SectionCLR::constructNode(HECL::BlenderConnection::PyOutStream& out, const PAKRouter& pakRouter, const PAK::Entry& entry, const Material::ISection* prevSection, unsigned idx, unsigned& texMapIdx, unsigned& texMtxIdx, unsigned& kColorIdx) const { DNAMP1::MaterialSet::Material::AddKcolor(out, color, kColorIdx++); switch (Subtype(subtype.toUint32())) { case Subtype::DIFB: out << "kc_node.label += ' DIFB'\n" "ka_node.label += ' DIFB'\n"; break; default: break; } } void Material::SectionINT::constructNode(HECL::BlenderConnection::PyOutStream& out, const PAKRouter& pakRouter, const PAK::Entry& entry, const Material::ISection* prevSection, unsigned idx, unsigned& texMapIdx, unsigned& texMtxIdx, unsigned& kColorIdx) const { switch (Subtype(subtype.toUint32())) { case Subtype::OPAC: { GX::Color clr(value); out.format("anode = new_nodetree.nodes.new('ShaderNodeValue')\n" "anode.outputs['Value'].default_value = %f\n", float(clr[3]) / float(0xff)); out << "gridder.place_node(anode, 1)\n"; } break; case Subtype::BLOD: out.format("new_material.retro_blod = %d\n", value); break; case Subtype::BLOI: out.format("new_material.retro_bloi = %d\n", value); break; case Subtype::BNIF: out.format("new_material.retro_bnif = %d\n", value); break; case Subtype::XRBR: out.format("new_material.retro_xrbr = %d\n", value); break; default: break; } } } }