#pragma once #include "World/CPatterned.hpp" namespace urde::MP1 { class CPuffer : public CPatterned { public: DEFINE_PATTERNED(Puffer) CPuffer(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, float, CAssetId, const CDamageInfo&, CAssetId, float, bool, bool, bool, const CDamageInfo&, s16); }; }