#include "CHudHelmetInterface.hpp" #include "CGuiFrame.hpp" #include "CGuiCamera.hpp" #include "GameGlobalObjects.hpp" #include "CGameState.hpp" namespace urde { CHudHelmetInterface::CHudHelmetInterface(CGuiFrame& helmetFrame) { x3c_24_helmetVisibleDebug = true; x3c_25_helmetVisibleGame = true; x3c_26_glowVisibleDebug = true; x3c_27_glowVisibleGame = true; x40_camera = helmetFrame.GetFrameCamera(); x44_BaseWidget_Pivot = helmetFrame.FindWidget("BaseWidget_Pivot"); x48_BaseWidget_Helmet = helmetFrame.FindWidget("BaseWidget_Helmet"); x4c_BaseWidget_Glow = helmetFrame.FindWidget("BaseWidget_Glow"); x50_BaseWidget_HelmetLight = helmetFrame.FindWidget("BaseWidget_HelmetLight"); x24_pivotPosition = x44_BaseWidget_Pivot->GetIdlePosition(); x50_BaseWidget_HelmetLight->SetColor(g_tweakGuiColors->GetHelmetLightColor()); } void CHudHelmetInterface::UpdateVisibility() { x48_BaseWidget_Helmet->SetVisibility(x3c_24_helmetVisibleDebug && x3c_25_helmetVisibleGame, ETraversalMode::Children); x4c_BaseWidget_Glow->SetVisibility(x3c_26_glowVisibleDebug && x3c_27_glowVisibleGame, ETraversalMode::Children); } void CHudHelmetInterface::Update(float dt) { if (x3c_28_hudLagDirty) { x3c_28_hudLagDirty = false; x44_BaseWidget_Pivot->SetTransform(zeus::CTransform(x0_hudLagRotation, x24_pivotPosition + x30_hudLagPosition)); } } void CHudHelmetInterface::SetHudLagOffset(const zeus::CVector3f& off) { x30_hudLagPosition = off; x3c_28_hudLagDirty = true; } void CHudHelmetInterface::SetHudLagRotation(const zeus::CMatrix3f& rot) { x0_hudLagRotation = rot; x3c_28_hudLagDirty = true; } void CHudHelmetInterface::AddHelmetLightValue(float val) { x50_BaseWidget_HelmetLight->SetColor(g_tweakGuiColors->GetHelmetLightColor() + zeus::CColor(val, val)); } void CHudHelmetInterface::UpdateCameraDebugSettings(float fov, float y, float z) { x40_camera->SetFov(fov); x40_camera->SetTransform(zeus::CTransform(x40_camera->GetTransform().buildMatrix3f(), zeus::CVector3f(0.f, y, z))); } void CHudHelmetInterface::UpdateHelmetAlpha() { zeus::CColor color = zeus::skWhite; color.a() = g_GameState->GameOptions().GetHelmetAlpha() / 255.f; x44_BaseWidget_Pivot->SetColor(color); } void CHudHelmetInterface::SetIsVisibleDebug(bool helmet, bool glow) { x3c_24_helmetVisibleDebug = helmet; x3c_26_glowVisibleDebug = glow; UpdateVisibility(); } } // namespace urde