#include "Runtime/Character/CMetaAnimPhaseBlend.hpp" #include "Runtime/Character/CAnimTreeBlend.hpp" #include "Runtime/Character/CAnimTreeTimeScale.hpp" #include "Runtime/Character/CMetaAnimFactory.hpp" namespace urde { CMetaAnimPhaseBlend::CMetaAnimPhaseBlend(CInputStream& in) { x4_animA = CMetaAnimFactory::CreateMetaAnim(in); x8_animB = CMetaAnimFactory::CreateMetaAnim(in); xc_blend = in.readFloatBig(); x10_ = in.readBool(); } void CMetaAnimPhaseBlend::GetUniquePrimitives(std::set& primsOut) const { x4_animA->GetUniquePrimitives(primsOut); x8_animB->GetUniquePrimitives(primsOut); } std::shared_ptr CMetaAnimPhaseBlend::VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { if (orders.x0_recursiveAdvance) return GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::PreAdvanceForAll(*orders.x0_recursiveAdvance)); auto a = x4_animA->GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders()); auto b = x8_animB->GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders()); auto da = a->GetContributionOfHighestInfluence().GetSteadyStateAnimInfo().GetDuration(); auto db = b->GetContributionOfHighestInfluence().GetSteadyStateAnimInfo().GetDuration(); auto dblend = da + (db - da) * xc_blend; float fa = da / dblend; float fb = db / dblend; auto tsa = std::make_shared(a, fa, CAnimTreeTimeScale::CreatePrimitiveName(a, fa, CCharAnimTime::Infinity(), -1.f)); auto tsb = std::make_shared(b, fb, CAnimTreeTimeScale::CreatePrimitiveName(b, fb, CCharAnimTime::Infinity(), -1.f)); return std::make_shared(x10_, tsa, tsb, xc_blend, CAnimTreeBlend::CreatePrimitiveName(tsa, tsb, xc_blend)); } } // namespace urde