#ifndef __URDE_CWEAPONMGR_HPP__ #define __URDE_CWEAPONMGR_HPP__ namespace urde { enum class EWeaponType { None = -1, Power = 0, Ice, Wave, Plasma, Bomb, PowerBomb, Missile, BoostBall, Phazon, AI, PoisonWater, Lava, Hot, Unused1, Unused2 }; class CWeaponMgr { }; } #endif // __URDE_CWEAPONMGR_HPP__