#include "CGameCamera.hpp" #include "World/CActorParameters.hpp" namespace urde { CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, float, float, float, float, TUniqueId, bool, u32) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Zero), CActorParameters::None(), kInvalidUniqueId) { } }