#ifndef _DNAMP1_ANCS_HPP_ #define _DNAMP1_ANCS_HPP_ #include #include "../DNACommon/DNACommon.hpp" #include "../DNACommon/ANCS.hpp" #include "CMDLMaterials.hpp" #include "BlenderConnection.hpp" namespace Retro { namespace DNAMP1 { struct ANCS : BigYAML { DECL_YAML Value version; struct CharacterSet : BigYAML { DECL_YAML Value version; Value characterCount; struct CharacterInfo : BigYAML { DECL_YAML Delete expl; atUint32 idx; std::string name; UniqueID32 cmdl; UniqueID32 cskr; UniqueID32 cinf; struct Animation : BigYAML { DECL_YAML Value animIdx; String<-1> strA; String<-1> strB; }; std::vector animations; struct PASDatabase : BigYAML { DECL_YAML Value magic; Value animStateCount; Value defaultState; struct AnimState : BigYAML { DECL_YAML Delete expl; atUint32 id; struct ParmInfo : BigYAML { DECL_YAML Delete expl; enum DataType { DTInt32 = 0, DTUInt32 = 1, DTFloat = 2, DTBool = 3, DTEnum = 4 }; union Parm { atInt32 int32; atUint32 uint32; float float32; bool bool1; Parm() : int32(0) {} Parm(atInt32 val) : int32(val) {} Parm(atUint32 val) : uint32(val) {} Parm(float val) : float32(val) {} Parm(bool val) : bool1(val) {} }; atUint32 parmType; atUint32 unk1; float unk2; Parm parmVals[2]; }; std::vector parmInfos; struct AnimInfo { atUint32 id; std::vector parmVals; }; std::vector animInfos; }; Vector animStates; } pasDatabase; struct ParticleResData { std::vector part; std::vector swhc; std::vector unk; std::vector elsc; } partResData; atUint32 unk1 = 0; atUint32 unk2 = 0; atUint32 unk3 = 0; struct ActionAABB : BigYAML { DECL_YAML String<-1> name; Value aabb[2]; }; std::vector animAABBs; struct Effect : BigYAML { DECL_YAML String<-1> name; Value compCount; struct EffectComponent : BigYAML { DECL_YAML String<-1> name; FourCC type; UniqueID32 id; String<-1> name2; Value unk1; Value unk2; Value unk3; }; Vector comps; }; std::vector effects; UniqueID32 cmdlOverride; UniqueID32 cskrOverride; std::vector animIdxs; }; Vector characters; } characterSet; struct AnimationSet : BigYAML { DECL_YAML Delete expl; struct IMetaAnim : BigYAML { Delete expl; enum Type { MAPrimitive = 0, MABlend = 1, MAPhaseBlend = 2, MARandom = 3, MASequence = 4 } m_type; const char* m_typeStr; IMetaAnim(Type type, const char* typeStr) : m_type(type), m_typeStr(typeStr) {} virtual void gatherPrimitives(std::unordered_set& out)=0; }; struct MetaAnimFactory : BigYAML { DECL_YAML Delete expl; std::unique_ptr m_anim; }; struct MetaAnimPrimitive : IMetaAnim { MetaAnimPrimitive() : IMetaAnim(MAPrimitive, "Primitive") {} DECL_YAML UniqueID32 animId; Value animIdx; String<-1> animName; Value unk1; Value unk2; void gatherPrimitives(std::unordered_set& out) { out.insert(animId); } }; struct MetaAnimBlend : IMetaAnim { MetaAnimBlend() : IMetaAnim(MABlend, "Blend") {} DECL_YAML MetaAnimFactory animA; MetaAnimFactory animB; Value unkFloat; Value unk; void gatherPrimitives(std::unordered_set& out) { animA.m_anim->gatherPrimitives(out); animB.m_anim->gatherPrimitives(out); } }; struct MetaAnimPhaseBlend : IMetaAnim { MetaAnimPhaseBlend() : IMetaAnim(MAPhaseBlend, "PhaseBlend") {} DECL_YAML MetaAnimFactory animA; MetaAnimFactory animB; Value unkFloat; Value unk; void gatherPrimitives(std::unordered_set& out) { animA.m_anim->gatherPrimitives(out); animB.m_anim->gatherPrimitives(out); } }; struct MetaAnimRandom : IMetaAnim { MetaAnimRandom() : IMetaAnim(MARandom, "Random") {} DECL_YAML Value animCount; struct Child : BigYAML { DECL_YAML MetaAnimFactory anim; Value probability; }; Vector children; void gatherPrimitives(std::unordered_set& out) { for (const auto& child : children) child.anim.m_anim->gatherPrimitives(out); } }; struct MetaAnimSequence : IMetaAnim { MetaAnimSequence() : IMetaAnim(MASequence, "Sequence") {} DECL_YAML Value animCount; Vector children; void gatherPrimitives(std::unordered_set& out) { for (const auto& child : children) child.m_anim->gatherPrimitives(out); } }; struct Animation : BigYAML { DECL_YAML String<-1> name; MetaAnimFactory metaAnim; }; std::vector animations; struct IMetaTrans : BigYAML { Delete expl; enum Type { MTMetaAnim = 0, MTTrans = 1, MTPhaseTrans = 2, MTNoTrans = 3, } m_type; const char* m_typeStr; IMetaTrans(Type type, const char* typeStr) : m_type(type), m_typeStr(typeStr) {} }; struct MetaTransFactory : BigYAML { DECL_YAML Delete expl; std::unique_ptr m_trans; }; struct MetaTransMetaAnim : IMetaTrans { MetaTransMetaAnim() : IMetaTrans(MTMetaAnim, "MetaAnim") {} DECL_YAML MetaAnimFactory anim; }; struct MetaTransTrans : IMetaTrans { MetaTransTrans() : IMetaTrans(MTTrans, "Trans") {} DECL_YAML Value time; Value unk1; Value unk2; Value unk3; Value unk4; }; struct MetaTransPhaseTrans : IMetaTrans { MetaTransPhaseTrans() : IMetaTrans(MTPhaseTrans, "PhaseTrans") {} DECL_YAML Value time; Value unk1; Value unk2; Value unk3; Value unk4; }; struct Transition : BigYAML { DECL_YAML Value unk; Value animIdxA; Value animIdxB; MetaTransFactory metaTrans; }; std::vector transitions; MetaTransFactory defaultTransition; struct AdditiveAnimationInfo : BigYAML { DECL_YAML Value animIdx; Value unk1; Value unk2; }; std::vector additiveAnims; float floatA = 0.0; float floatB = 0.0; struct HalfTransition : BigYAML { DECL_YAML Value animIdx; MetaTransFactory metaTrans; }; std::vector halfTransitions; struct AnimationResources : BigYAML { DECL_YAML UniqueID32 animId; UniqueID32 evntId; }; std::vector animResources; } animationSet; void getCharacterResInfo(std::vector>& out) const { out.clear(); out.reserve(characterSet.characters.size()); for (const CharacterSet::CharacterInfo& ci : characterSet.characters) { out.emplace_back(); DNAANCS::CharacterResInfo& chOut = out.back(); chOut.name = ci.name; chOut.cmdl = ci.cmdl; chOut.cskr = ci.cskr; chOut.cinf = ci.cinf; } } void getAnimationResInfo(std::unordered_set& out) const { out.clear(); for (const AnimationSet::Animation& ai : animationSet.animations) ai.metaAnim.m_anim->gatherPrimitives(out); } static bool Extract(const SpecBase& dataSpec, PAKEntryReadStream& rs, const HECL::ProjectPath& outPath, PAKRouter& pakRouter, const PAK::Entry& entry, bool force) { ANCS ancs; ancs.read(rs); FILE* fp = HECL::Fopen((outPath.getAbsolutePath() + ".yaml").c_str(), _S("wb")); ancs.toYAMLFile(fp); fclose(fp); HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection(); DNAANCS::ReadANCSToBlender, ANCS, MaterialSet, 2> (conn, ancs, outPath, pakRouter, entry, dataSpec.getMasterShaderPath(), force); return conn.saveBlend(); } }; } } #endif // _DNAMP1_ANCS_HPP_