#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/rstl.hpp" #include "Runtime/World/CPathFindSearch.hpp" #include "Runtime/World/CPatterned.hpp" #include #include namespace urde::MP1 { class CFireFlea : public CPatterned { class CDeathCameraEffect : public CEntity { u32 x34_ = 13; u32 x38_ = 5; u32 x3c_ = 60; u32 x40_ = 190; u32 x44_ = 0; public: static zeus::CColor sCurrentFadeColor; CDeathCameraEffect(TUniqueId, TAreaId, std::string_view); void Accept(IVisitor&) override; void PreThink(float, CStateManager&) override; void Think(float, CStateManager&) override; }; float x568_ = 1.f; float x56c_; rstl::reserved_vector x570_nearList; zeus::CVector3f xd74_; zeus::CVector3f xd80_targetPos; CPathFindSearch xd8c_pathFind; static s32 sLightIdx; zeus::CVector3f FindSafeRoute(CStateManager& mgr, const zeus::CVector3f& forward) const; bool CheckNearWater(const CStateManager&, const zeus::CVector3f& dir) const; public: DEFINE_PATTERNED(FireFlea); CFireFlea(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, float); void Accept(IVisitor&) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void Dead(CStateManager&, EStateMsg msg, float dt) override; bool Delay(CStateManager&, float arg) override; bool InPosition(CStateManager& mgr, float dt) override; bool HearShot(CStateManager&, float) override; void TargetPatrol(CStateManager&, EStateMsg, float) override; void Patrol(CStateManager&, EStateMsg, float) override; void Flee(CStateManager&, EStateMsg, float) override; CPathFindSearch* GetSearchPath() override { return &xd8c_pathFind; } }; } // namespace urde::MP1