#ifndef __URDE_CGUNCONTROLLER_HPP__ #define __URDE_CGUNCONTROLLER_HPP__ #include "Character/CModelData.hpp" #include "CGSFreeLook.hpp" #include "CGSComboFire.hpp" #include "CGSFidget.hpp" namespace urde { enum class EGunState { Zero, One, FreeLook, ComboFire, Four, Fidget, Six, Seven }; class CGunController { CModelData& x0_modelData; CGSFreeLook x4_freeLook; CGSComboFire x1c_comboFire; CGSFidget x30_fidget; EGunState x50_gunState = EGunState::Zero; u32 x54_ = -1; union { struct { bool x58_24_ : 1; bool x58_25_ : 1; }; u8 _dummy = 0; }; public: CGunController(CModelData& modelData) : x0_modelData(modelData) { x58_24_ = true; } void UnLoadFidget(); void LoadFidgetAnimAsync(CStateManager&, s32, s32, s32); void GetFreeLookSetId() const; bool IsFidgetLoaded() const; bool IsComboOver() const; void EnterFreeLook(CStateManager&, s32, s32); void EnterComboFire(CStateManager&, s32); void EnterFidget(CStateManager&, s32, s32, s32); void EnterStruck(CStateManager&, float); void EnterIdle(CStateManager&); bool Update(float, CStateManager&); void ReturnToDefault(CStateManager&, float); void ReturnToBasePosition(CStateManager&, float); void Reset(); }; } #endif // __URDE_CGUNCONTROLLER_HPP__