#pragma once

#include "Runtime/RetroTypes.hpp"

namespace metaforce {

class CAnimData;
class CStateManager;
class CGSFreeLook {
  float x0_delay = 0.f;
  s32 x4_cueAnimId = -1;
  s32 x8_loopState = -1; // In, loop, out
  s32 xc_gunId = 0;
  s32 x10_setId = -1;
  bool x14_idle = false;

public:
  s32 GetSetId() const { return x10_setId; }
  void SetLoopState(s32 l) { x8_loopState = l; }
  s32 GetLoopState() const { return x8_loopState; }
  void SetIdle(bool l) { x14_idle = l; }
  s32 GetGunId() const { return xc_gunId; }
  bool Update(CAnimData& data, float dt, CStateManager& mgr);
  s32 SetAnim(CAnimData& data, s32 gunId, s32 setId, s32 loopState, CStateManager& mgr, float delay);
};

} // namespace metaforce