set(WEAPON_SOURCES CWeaponMgr.hpp CWeaponMgr.cpp CGunController.hpp CGunController.cpp CGunMotion.hpp CGunMotion.cpp CGrappleArm.hpp CGrappleArm.cpp CWeaponMode.hpp CWeaponMode.cpp CPlayerGun.hpp CPlayerGun.cpp CGunWeapon.hpp CGunWeapon.cpp CAuxWeapon.hpp CAuxWeapon.cpp CPowerBeam.hpp CPowerBeam.cpp CIceBeam.hpp CIceBeam.cpp CWaveBeam.hpp CWaveBeam.cpp CPlasmaBeam.hpp CPlasmaBeam.cpp CPhazonBeam.hpp CPhazonBeam.cpp CGSFreeLook.hpp CGSFreeLook.cpp CGSComboFire.hpp CGSComboFire.cpp CGSFidget.hpp CGSFidget.cpp CFidget.hpp CFidget.cpp) runtime_add_list(Weapon WEAPON_SOURCES)