#ifndef __URDE_CSCRIPTACTORKEYFRAME_HPP__ #define __URDE_CSCRIPTACTORKEYFRAME_HPP__ #include "CEntity.hpp" namespace urde { class CScriptActorKeyframe : public CEntity { private: s32 x34_animationId; float x38_; float x3c_; float x40_; union { struct { bool x44_24_ : 1; bool x44_25_ : 1; bool x44_26_ : 1; bool x44_27_ : 1; bool x44_28_ : 1; bool x44_29_ : 1; }; u8 _dummy = 0; }; public: CScriptActorKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 w1, bool b1, float f1, bool b2, u32 w2, bool active, float f2); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr); void Think(float, CStateManager&); void UpdateEntity(TUniqueId, CStateManager&); }; } #endif // __URDE_CSCRIPTACTORKEYFRAME_HPP__