#include "World/CScriptShadowProjector.hpp" #include "World/CActorParameters.hpp" #include "World/CProjectedShadow.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" namespace urde { CScriptShadowProjector::CScriptShadowProjector(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, const zeus::CVector3f& offset, bool b2, float scale, float f2, float opacity, float opacityQ, s32 textureSize) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId) , xe8_scale(scale) , xec_offset(offset) , xf8_zOffsetAdjust(f2) , xfc_opacity(opacity) , x100_opacityRecip(opacity < 0.00001 ? 1.f : opacityQ / opacity) , x10c_textureSize(textureSize) { x110_24_persistent = b2; } void CScriptShadowProjector::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptShadowProjector::Think(float dt, CStateManager& mgr) { if (GetActive() && x110_25_shadowInvalidated) { xfc_opacity = (x100_opacityRecip * xfc_opacity) - dt; if (dt > 0.f) return; x108_projectedShadow.reset(); x110_25_shadowInvalidated = false; SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None); } } void CScriptShadowProjector::CreateProjectedShadow() { if (!GetActive() || x104_target == kInvalidUniqueId || xfc_opacity <= 0.f) x108_projectedShadow.reset(); else x108_projectedShadow.reset(new CProjectedShadow(x10c_textureSize, x10c_textureSize, x110_24_persistent)); } void CScriptShadowProjector::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { CActor::AcceptScriptMsg(msg, uid, mgr); if (msg == EScriptObjectMessage::Decrement) { if (x110_24_persistent) return; if (xfc_opacity <= 0.f) return; x110_25_shadowInvalidated = true; } else if (msg == EScriptObjectMessage::InitializedInArea) { for (const SConnection& conn : x20_conns) { if (conn.x0_state != EScriptObjectState::Play) continue; const CActor* act = TCastToConstPtr(mgr.GetObjectById(mgr.GetIdForScript(conn.x8_objId))); if (!act) continue; const CModelData* mData = act->GetModelData(); if (!mData || (!mData->GetAnimationData() && !mData->GetNormalModel())) continue; x104_target = act->GetUniqueId(); } if (x104_target == kInvalidUniqueId) mgr.FreeScriptObject(GetUniqueId()); else CreateProjectedShadow(); } else if (msg == EScriptObjectMessage::Activate) CreateProjectedShadow(); } void CScriptShadowProjector::PreRender(CStateManager&, const zeus::CFrustum &) { } }